I will start with the well known problem. You dont feel heroic.
- The real hero is trahearne, he has special powers, swings the holy sword and has a fate to revive orr (and we all hate him)
- We are praised over and over again, but we are only doing work for “trahearne’s” pact.
- The most of these works feel like some work that has to be done. Nothing only we can do. It is not killing a foe noone could kill before but tactic jobs.
- We are part of an organisation. Everything is planned, we don’t face something unbelievable (like killing a god), we only do things with an obviously chance to win.
- In most of our jobs we have another NPCs around, who does the important stuff.
-> I feel completly replaceable, only the commander-title makes me important, but i never did anything to deserve such a title (besides saying “important” things in cutscenes i would have never said myself)
The second Problem: Nothing char unique.
- The first chapter of my story is unique – so far my biograhy is also unique.
- The second (orders) seems far less unique – but i had the luck to have only two chars so far and choose different orders with both.
- The last (pact) part feels not unique. It may is not completly identical, but i have the feeling to do exactly the same like with my first charakter, fighting on the island, saving the group of explorers, serving the pact mainquarters, i am bored by it (and it is only my second time)
-> It would be better to have different storys for different biographys. It seem to exist more identical stuff than unique.
The biggest problem: I can’t decide anything.
- I have some decisions, but these only will decide the next few quests, not something big.
- The details are near to nothing, so there doesn’t is a way to have a real opinion about it (nearly always any decisions seems to be interesting, i would prefer to do both).
- If there would be a quaggan story about evil ice foes and a hylek story about undeads, i would choose quaggan (the story was pretty interesing and i like the jormag story) and not hylek (i hate undead and the story was rather annoying), but i could only choose about helping quaggan or helping hylek….
- The decisions rather change, how to do something, not what.
- I kill undeads, once with a magic tool (order1) and once with brute fighting power (order2)
- I save Gorr in different ways, but in both ways I save him.
- It is like “We are doing this (decided by NPC), Player, which way do you prefer (pseudodicision by the player)?”…
- The dialogues, wich give us our personality, often include sayings and opinions of our charakter, but we never decided this…
-> I want some real decisions (Jormag instead of Zheitan, going into the jungle instead to Orr), the decisions of helping one of the three races is a nice example.
-> Before deciding we need information. It is a game, so the playing is important (I want to decide about making jumping puzzles or killing a big boss) but the most decisions only have a nice title, wich hardly include any information, what to do.
-> I miss chances to do the other, not choosen things. Even with 8 charakters (ohh, i am bored to death by the thought of doing the island 6 more times) there are some interesting storylines i could never face.
To some it up, you punish me with the same (identical parts) boring story over and over again and give me sometimes pseudodecisions (unique parts), which won’t let me avoid the boring parts but hinder me to do both interisting parts by choosing only one of it…