still sad about personal story continuity
There never been great stories in mmos. Ok, stories, sure. But DA:O, BG2, PT, Fallout 1 and 2 like, you are in wrong genre my friend.
I was quite happy with Gw2 story, it wasnt something I havent seen before but it wasnt bad….. ….. until I ran into LAST mission. Not only I didnt see MY character in MY personal story do the talking (since I wasnt party leader), whole encouter was just dull, and when finally big-Z appeared… he started to hump pillar while he paint him yellow. Fighting lizard at Claw Island was more fun than killing Z but whatever.
Reread his complaints. It’s not the story it’s the continuity. It’s that after you complete the acts it doesn’t matter in the slightest as those people essentially disappear.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
I hear you. This has by said many time by many people, yet I cannot remember any devs ever commenting on our concerns.
I have a problem with it too. I recall early on in the human storyline that, near the end of a mission, an npkittenerally appears out of no where and tells you about a locket relating to your parents. It had no connection whatsoever to what you were doing 10 seconds ago. I also recall Logan introducing Countess Anise at random. She’s not given a reason for being there or even excused as just walking by as you happen to be talking to Logan. Flowing from one arc to another felt extremely rigid.
I have a problem with it too. I recall early on in the human storyline that, near the end of a mission, an npkittenerally appears out of no where and tells you about a locket relating to your parents. It had no connection whatsoever to what you were doing 10 seconds ago. I also recall Logan introducing Countess Anise at random. She’s not given a reason for being there or even excused as just walking by as you happen to be talking to Logan. Flowing from one arc to another felt extremely rigid.
I loved that story arc.
I think you got it kinda confused. You get a mail and that’s the first mission on the next story arc, if you chose that you were adopted. Also it is explained why Countess Anise is there, you must of not been paying attention.
Anyway the problem with that, is that some characters died depending on which decision you made. So some characters couldn’t be there or else someone will look at that person and say “Didnt he die?” I’m specifically thinking of Quinn, a character in the streets human personal story step. He could either die or you could save him, and that was a choice in the story.
On the other hand, Lord Faren is a character from the human noble personal story step and he made an appearance again. Also if you chose the college of statics as an asura when getting the candy powered matter meter during halloween you can ask the npc about the device and he will tell you it’s based on the VOED and then you can tell him that your krewe invented that.
(edited by Rainbow Sprint.3215)
Aye, most objective people (who are interested in story) would agree that the PS in gw2 is…lackluster to say the least but tbh it has more problems than continuity (which you yourself brushed on in your post). It’s just bad-and fixing no one thing could possibly redeem it so the next best thing is, if and when it does continue they learn from the mistakes. Tbh I think it was doomed to failure the moment they tried to make it ‘all about the player’-oh look the mighty slayer of Issormir, light bringer of the order of whispers and second in command of the pact….just like the last 500 Norns who came this way.
Also as you mentioned the missions are ‘run here, kill x’-you honestly expect me to believe someone who is apparently interested in a solid story driven experience will be satisfied if they ‘fixed’ some of the instant teleportation/amnesia funny business in the PS? I imagine every person who’ve played a sylvari up to claw island the first time thought this: " Wait..why is twig-boy acting like this is the first time we’ve met?" but really-would fixing that absolve the torture that is the next 30 levels of ‘kill x’?
The beginning of wisdom is to call things by their proper name.
If you play MMOs for the story, you should shut off your computer and sit in the corner for a while.
Zacchaeed – Warrior | Alfvaldr – Guardian
If you play MMOs for the story, you should shut off your computer and sit in the corner for a while.
Dude ther is no rule telling that mmo games should/have a bad story in general, ther is few old shool(point & click, no VA, wall of text) mmorpg games that i played that had really good story that constantly made me laugh or keep me on the edge cus of the tension in the plot.
I bet that Anet made a fully operating game and then get some story writer to create the story for it, which is really bad aproach as the game is made around the story and not the oposite or after they run out of “resources” they decided to dich the proper story presentation and cutscens and just went whit something easy and cheap to do.
BTW from what i remember Anet was constantly assuring people in some blogs/interview that gw2 will have engrossing story never seen before in mmorpg, and so far i cant really call a story engrossing when i forget what happened in it after just a few days.
p.s. the concept of the story is good its just the way it was presented that is bad and lacking.
(edited by Cold Hearted Person.6154)
I was actually pleased with the personal story,except with that epic fail of a fight against Zhaitan who couldn’t even move his kitten off his perch until they blasted him off.Hell,the way Gw2 approached it was a nice break from the ‘pick up kill 65 dryads quest,hand it in to stationary npc,rinse and repeat for coins and exp’ rut that almost every other good mmorpg is stuck in.Wish the PS continues in the future though,with a much better plot involving more voice acting,hard battles,cool cutscenes and the epic action which generally accompanies an awesome storyline.
just because a baby can’t chew it’- Censored.