1. Conditions on structures; 2. Kill count for providing conditions
in Suggestions
Posted by: Turbopuschel.7432
in Suggestions
Posted by: Turbopuschel.7432
1. Conditions on structures
For some professions or at least with certain trait specs that rely on conditions and condition damage it takes ages to destroy structures like siege weapons or engineer turrets. This shouldn’t be the case, at least not as long as these professions and specs don’t have an equivilent advantage above others against targets that CAN receive conditions (like NPCs, players). Since that is not the case, please allow conditions on structures.
2. Kill count for providing conditions (and boons)
This is really a game breaker for some people I know., especially in WvW. Support roles use a lot of their combat time to provide conditions to foes and boons to allies. The foes then often get killed without the supporter having done any (or enough) damage and therefor not being eligible to receive loot (especially Badges of Honor).
This makes filling a support role very unsatisfying and can even feel like a punishment for a role that many refuse to chose simply because you don’t get to see big numbaz™. If anything, support roles should be slightly rewarded in some way.
in Suggestions
Posted by: above mars.4586
I think some structures need to be effected by some conditions, but not all.
For example, a Centaur siege weapon shouldn’t take any bleed damage, but it should take burn damage. IMO, burn damage should be extra effective against things like siege and other wooden structures.
in Suggestions
Posted by: Turbopuschel.7432
Mechanical enemies like golems also take bleed damage, so I see no reason that structures shouldn’t.
in Suggestions
Posted by: BioHazard.2147
Structures should NOT suffer bleed,confusion,poison or other biological conditions. They should how ever take burning, and vulnerability.
in Suggestions
Posted by: castlemanic.3198
Structures should NOT suffer bleed,confusion,poison or other biological conditions. They should how ever take burning, and vulnerability.
golems and elementals can suffer bleed, poison and confusion. Limiting structures doesnt make sense from a gameplay standpoint.
in Suggestions
Posted by: Runiir.6425
They seriously need to buff support players. If you give someone a buff, and that person recieves loot, the buffer should also recieve loot EVERY SINGLE TIME. This one change would fix how support players feel right now.
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