10 Suggestions for Events

10 Suggestions for Events

in Suggestions

Posted by: Tranc.6780

Tranc.6780

These suggestions are intended to give more variety to the types of events people participate in, and also make us excited about loot again!

1. There should be a meta-event chain that ends with a Champion or World Boss (and a daily bonus chest), a la Frozen Maw, in every explorable zone. Some pre-existing event bosses only need slight modifications to be upgraded (the Blood Witkittenessex Hills, for example).

2. Each of these meta-event bosses should drop weapon and armor skins unique to the zone. This is already being done to some extent: Frozen Maw chests drop rare quality “Norn” weapons. But there should be a wider variety of skins (a sentiment I’ve heard others express) so that each zone can have its own particular weapon & armor sets.

3. In addition to zone specific skins, each boss should have a chance of dropping “unique” exotic items, like Rotscale in Guild Wars 1. I would love to see an “Ice Dragon Armor” set from Jormag for example. I feel that item skins in Guild Wars 2 are either pretty common or insanely rare (e.g., legendary pre-cursors). These boss uniques should be around 1% of the rares, uncommon enough so that you won’t receive them unless you do the event chain repeatedly, but common enough that in a large group someone is likely to get a unique drop which would spread the word and build excitement.

4. Events should scale up better with the number of people participating. Currently, some World bosses (e.g., Jungle Wurm) die extremely fast. Their life total should scale up, and they should gain different abilities, particularly the ability to summon veterans and champions to aid them if there are enough people participating.

5. In addition to bringing news regarding the Living Story, the city Heralds could also give us clues about when a world boss is about to spawn. E.g., the Herald in Divinity’s Reach could announce “Underworld forces have been spotted outside the swamp” when the pre-event beings.

6. Surprise us! The Shatterer should have the ability to turn his head and breath lightning at folks camped at his right flank. Currently, he only uses his breath weapon in the forward arc, where no one usually fights him.

7. Pehaps dynamic events don’t have to unfold in the same way every time, even if the players do exactly the same thing. E.g., Jormag could get shot down 50% of the time like he currently does, or he could land at the cannons and destroy them, allowing the final fight to take place there!

8. Every activation of the Golem Mark II event could have a 10% chance of spawning a Golem Mk III instead. Maybe the Mk III shoots homing missiles from its arms instead of the Mk II’s gatling guns. Subsequent activations of the event after the Mk III would be a Mk IV (a melee variant that crawls across the platform and bashes people), then a Mk V (similar to Mk IV but sports a howdah on its back where Inquest are manning lasers), and finally a Mk VI! (I’ll leave that one to your imagination Afterwards, the event spawns should revert back to Golem Mk II’s. This would give people incentive to come back in an hour to see if a new variant has spawned. Loot should vary with the Mark of the golem.

9. The Megadestroyer should get a daily chest. Also, every activation should have a 1/6 chance of spawning an Ultradestroyer (oversized Destroyer Crab) and 1/9 chance of spawning a Hyperdestroyer (oversized Destroyer Harpy). Loot should vary with the type of super-destroyer.

10. A new event could be an underworld portal that spawns in a random location sort of the like the Skritt Burgler. Maybe there are cultists around the portal that you have to slay to gain access. Then people can enter the portal and fight a new world boss inside.

Thanks for reading!
-Tranc