2 Traits Tabs for easy switching
I like the idea, but not the charge fee, and if they are going to add another trait window it really should be like this:
Land Traits
Underwater Traits
Utilities, Elites, and weapon skills all retain their underwater status. Traits do not change, and some of them are downright unusable underwater (linked of course to certain skills being unusable there)
Travelling to a skill master only takes loading time. Heart of the Mists > Lions Arch. No fee.
The skill masters should remember traits I’ve set up in the past tho. That would make things easier. I go up to him and say “remember this build I used, I want that again… yeah, yeah, we’re going into TA, again.”
Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)