2 Traits to fix necrominions

2 Traits to fix necrominions

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

“Awareness of the Master”

Your minions gain X % chance of evading out of an aoe, they roll for this chance every Y sec (Less time for wvw maybe) they are standing inside an aoe or a red circle. There is also a CD on succesful evade.

X and Y are to be determined and fine tuned by the great balance minds of Anet.

“Volition of the Master”

Non sacrifice-on-skill minions gain a small chance of using their skills by themselves. Skills used this way have their own cooldowns (Probably longer?) and do not interfere with the player commanded ones. Minions also speak to you on occasion.

First one is actually pretty mandatory for balance and to make the build viable in environments it isn’t.

Second one is just candy and honestly not at all necesary. I know the bone fiend would root itself and this would annoy the player but honestly that comes with free will right?
Waiting for the golem to knockddown on its own and then commanding it to do so again would probably be pretty broken though.

(edited by Cristobal.8640)