2 Weekly content schedual problem

2 Weekly content schedual problem

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Please Anet read this and consider.

The previous system of new content once a month was perfect. We had time to get through it and didnt have to rush to make sure we got all the achievements while not enjoying what you have crafted with the latest update, yes if some of us are faster than others at completing the content you could argue that they could be bored.

And yet people with jobs or kids can’t spend 2 weeks doing the content only to just finish in time to have the next set of content come out and have to rush through it all again and AGAIN miss the beauty of what you have crafted.

One of the ways you can slow people down and buff the content to a month is to do what you did with the storylines of the Aetherblades, release it on set days of the month, or as you have done with the crystals in the Zephyrite content.

The other thing you can accomplish by doing this is to have 3 – 4 teams working on a 2 to 3 month cycle each which gives the teams real time to polish and bug test your games. I bring to comment the Zephyrite cutscene, in my opinion it was one of the ugliest things you have done in this game, I can see what it should have been and yet because of the lack of time it wasn’t. It wasn’t clean and clear like all the other cutscenes you have done, instead it was blocky and blurry and didn’t look anywhere near the normal standard you put forth.

Again I please ask you stop and reconsider the 2 week cycle and return to a monthly cycle.

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Posted by: Esplen.3940

Esplen.3940

It is a monthly cycle. Each months story is in 2 parts similar to Dragon Bash + Sky Pirates.

Dragon Bash was an introduction to the place (equivalent: BotFW).
Sky Pirates was introduced within Dragon Bash.
Sky Pirates is now the Living Story in addition to Dragon Bash.

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Unfortunately thats not what Anet themselves say. The following quote shows this in saying:

“We’re Excited to Announce: Releases Every Two Weeks!

To make the world of Tyria feel alive, first and foremost it needs to frequently update and change. We’re excited to announce we have adopted a two-week major release cadence going forward for Guild Wars 2."

and this is from this post on their website https://www.guildwars2.com/en-gb/news/living-world-in-guild-wars-2/

2 Weekly content schedual problem

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Posted by: Esplen.3940

Esplen.3940

Unfortunately thats not what Anet themselves say. The following quote shows this in saying:

“We’re Excited to Announce: Releases Every Two Weeks!

To make the world of Tyria feel alive, first and foremost it needs to frequently update and change. We’re excited to announce we have adopted a two-week major release cadence going forward for Guild Wars 2."

and this is from this post on their website https://www.guildwars2.com/en-gb/news/living-world-in-guild-wars-2/

Did you listen to the video that described the new system? They have 4 groups working on Living Story (each group has their own Living Story).

Each group will release their content over the course of a month, with content being released every 2 weeks.

This way, you will get fresh content every other week and it will have time to be bug-fixed and tested and polished.

2 Weekly content schedual problem

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

And yet the cutscene in the latest patch still looked terrible. And the amount of bugs reported in the new content is rather high. So I wouldn’t call it polished at all. That’s fine, my opinion is mine.

My main point was that people wont have time to do it all, especially if its like 48 achievements a month. On top of any others people might be doing. Or any other new ones Anet add in as well.

Also something that occured to me after my first post is that the teams will burn through ideas way to fast. Also and this wont seem the case at first but it will happen, players will burn out on content. Might take 6 months, might take a year but people WILL find they can’t keep up playing new content constantly every 2 weeks.

I didn’t need to watch the video the text said what was needed to be known. I did also read about the 4 groups but im not sure where I read that bit. To make you happy I’m watching the video now.

Ok I’ve watched it and it concerns me even more. 6 months tops now people will burn out with too much content and Anet will have less fresh ideas.

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Posted by: Amadan.9451

Amadan.9451

i agree with op, it is stressing.
i would like a slower pace instead of this short, and by lower pace i don’t mean make achievement long to finish, but simply give me more time to make shorter achievement to finish or else i’m doing only that and forgetting all the rest of the game

edit: shorter or like they are now that is not that unreasonable

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Jayvan.2345

Jayvan.2345

You are not obligated to complete every single living story achievement. If you feel like you are rushing or cramming to complete it all just slooooooow down and enjoy what you can while it’s here.

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Posted by: Esplen.3940

Esplen.3940

You are not obligated to complete every single living story achievement. If you feel like you are rushing or cramming to complete it all just slooooooow down and enjoy what you can while it’s here.

I completed all of BotFW on the first day and regret it completely. Although now I have time to do other things, such as run my daily arah and just enjoy myself out of the LS (while returning to the Bazaar for massive dashes!)

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

But But But I can’t I am a completionist.

I have a OCD issue where I must finish things. And it annoys me badly when I dont finish things. And I cant walk away cause I have to finish things. I have missed a few things through being away and it makes me very sad and stressed