2 signals on 2 handers
2 handlers now cost much less to craft
This isn’t a question of finance, this is a balance of weapons being used
2-hand weapons already have increased weapon power and the ascended versions have 2 infusion slots… They don’t need any sort of buff..
I think that ascended 1 handers should have 2 infusion slots due to price… Doesnt make it balanced…
I would have to agree with this as offhand and main hand equal a 2 hander depending on your off hand you actually get one extra stat (shield) say 2 Soldier Runes give the double amount you would get from 2 handers so yes 2 weapons have more of a advantage due to the extra Sigil or Rune so YES!!!! to 2 sigils or runes on 2 handers
Urbano / Techthis / Thymist / Raidernat
Guard 80 / Engi 80 / Thief 71 / Guard 80
IIRC, the devs posted a long time ago that they are working on implementing dual sigils for 2h weapons, but that it is an issue with core programming that will take quite a bit of time for them to fix.
I wish the search function worked so I could find it for you.
2-hand weapons already have increased weapon power
2-handers have slightly more weapon power but two 1-handers have better stats.
Comparing my Berserker Exotic weapons:
Longbow Weapon Power 1080
Axe Weapon Power 1048
Advantage Bow: 32 weapon Power
1-hand Axe: Power 90, Precision 64, Crit Damage 5%, Sigil +5% Crit Chance
1-hand Axe: Power 90, Precision 64, Crit Damage 5%, Sigil +5% Damage
2 Axes: Power 180, Precision 128, Crit Damage 10%, +5% Crit Chance, +5% Damage
Longbow: Power179, Precision 128, Crit Damage 9%, Sigil +5% Crit Chance
Advantage 2 Axes: Power 1, Precision 0, Crit Damage 1%, +5% Damage
What the OP said is correct: equipping two one-handers is a SLIGHT stat advantage just in the weapon stats, and a SIGNIFICANT stat advantage when you factor in the additional Sigil or Gem.
I’m not enough of a theorycrafter to know exactly how the 32 less Weapon Power on the Axes combines with their higher stats and affects overall damage.
Here’s what my Hero Panel shows when I compare weapon sets:
Bow : 3375 Attack, 58% Crit Chance, +90% Crit Damage
Axes: 3344 Attack, 58% Crit Chance, +91% Crit Damage
The problem is that the above numbers are not telling the whole story- while they correctly show ~31 less “Attack” using the Axes due to their lower weapon power, the above numbers ignore the extra 5% damage from my second Sigil on one of the Axes. If you added 5% of the Axes’ 3344 Attack, you would get 3511, a HUGE increase. But the Sigil gives +5% Damage, not +5% Attack. So I just don’t know how to figure out the real effect and the Hero Panel is no help at all.
Bottom line for me is: OP is right, we need two upgrade sockets on 2-hand weapons.
(edited by Lolyta.4582)