break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
These are attatchments to 2h weapons only that alter the behavior of the weapon. They don’t add an additional condition or increase any stats (power, prec, toughness, vitality). Simle little bonuses. Some ideas are:
Quiver——————
Arched arrows: Bow attacks move in a medium sized arch to avoid hitting low walls/objects. ceilings still obstruct. Does not slow arrow speed, however does slightly increase travel time.
Cloaked arrows: Arrows have reduced visability to foes.
Feather arrows: Arrows move slightly faster. Does not affect attack speed, only reduces travel time slightly.
Concealing Quiver: Camouflage for 5 seconds if you stand still for 5 seconds while in combat. Being hit resets timer. Cooldown 1 minute.
Narrow tipped arrows: First attack when entering combat is unblockable, first attack when swapping to this weapon in combat is unblockable.
Mystic quiver: Arrows will fly up to double the range or until hitting an object. Any skill beyond the normal range deals 75% reduced damage, and of course isn’t homing (like when you are in range, your character will shoot in a way that the arrow will meet up with them on their path of travel, this quiver disables that) Wildfire, basically with either lucky shot or hitting a stionary target. Does not increase skill or ground target range for bow.
2h Handles————————-
Leather strap: reduce all skill cooldowns by 5 seconds when swapping to this weapon in combat. Does not affect elite or profession skills.
Brass Grip: Increase up close attack range by 30 units.
Bladed Hilt: Hit foes directly behind you when attacking for 75% reduced damage. Behind attack range 100 units.
Infusion grip: Take 5% less direct damage. Take 10% more condition damage.
Protective Handle guard: Grant 3 seconds of protection when entering combat.
Cursed Cloth Strap: On-Weapon-Swap sigils last 1 second longer. If there is no duration for the sigil, no effect. ONLY effects on-weapon-swap sigils.
(edited by NinjaEd.3946)
And why should such a feature only be limited to bows and 2handed weapon? talk about all weapons in general please. Imo 2 handers are superior to dualwield in almost all forms so granting another bonus to them alone would make them even more OP.
Also I guess they added Weapon sigils for stuff like this. Do you plan to add another “socket” for a “Weaponenchantment” additional to sigils for each weapon?
-Nerf two handers
-Make the models visible so that exotic 2 handers won’t be a cheaper and sexier alternative.
Seems like a solid plan.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.