362 suggestions!

362 suggestions!

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Posted by: kamandi.4798

kamandi.4798

New to game. having lots of fun. Most of this game is brilliant. But…

1. I have finished 4 maps now and not one item received was usable. Not even the mats. I did get copper ore on the first one, but I was already onto silver as a Jeweler.

2. The auction house is clunky—really hate it. Needs total refurbish.

3. I won’t play a warrior or rogue now because they don’t have a +25% travel speed slot skill. Mesmer randomly gets a speed boost and I like mesmer, but tired of running. MOUNTS!

4. I have been doing the “daily reward” program. Not bad. Teaches you how to evade that’s for sure. But the “monthly” seems unattainable. I have no idea how to get into a dungeon and I never salvage stuff except some of the jewelry I make. So this “monthly” program seems to be for people other than me, who has just started the game. I sell absolutely everything I get except gems and ore and “glittering powder” because THAT is the best money. I never open bags because the bag will sell for more than the mats inside the bag. I never sell accumulated mats on the AH because I hate the auction house. CLUNKY! So the whole “salvage kit” part of the “monthly” thingy is goofy…

5. Tried both kinds of PvP. The structured was not bad but you can’t level with structured pvp—or I didn’t seem to get any xps. The WvW was atrocious. Running running jumping off cliffs to get to a fight that is done when you get there? Not for me. Building trebuchets to knock down a wall I can’t even see? Ridiculous. Absolutely no clue what is going on. None. The chat is undecipherable “come to xyz so the abc won’t breach the efg” wtf that means LOL.

6. Except for Jeweler, crafting seems just crazy complex. And for what? At least with Jeweler you can use what you make. You got Jeweler right. The other crafts? I will just stay away. Although I have “heard” in guild chat that Cooking is easy to max once you get some decent coin saved up.

362 suggestions!

in Suggestions

Posted by: Kruhljak.2705

Kruhljak.2705

1. I’m mostly with ya there. I’ve been running temp characters lately for kicks, and have been keeping track of the percentage of items gained for map completion that are actually usable by the character. As of today the ratio is (useful:total received) 12:42, or 28.6%. I thought it was lower before I started tracking, but I still think a reward for completing a map should guarantee items the character that accomplished it can actually use, classwise.

2. It needs some additions and changes, but I think it’s pretty kitten good. Then again, I come from GW1 where standing in Kamadan for hours is about as fun as sticking bamboo up my…under my nails.

3. All classes should have a skill that awards 25% speed buff. All. However, mounts are not the solution. We have waypoints for long-distance travel. Adding a couple utility skills (or modifying existing ones) is far easier, and would serve the purpose.

4. As far as I know there will be changes coming up that will give you the option to select a group of daily and monthly options from a list, which will be fine and dandy. As someone that doesn’t do dungeons (for good, if odd reason), sucks at PVP and isn’t all that interested in WvW, I want to see 5 options that can be satisfied entirely in PVE for the monthlys. I think requiring PVP and/or dungeon runs is a bit exclusionary to many. I suspect ANet is smart enough to understand this sentiment. They’ve recently added alternative means of gaining Ascended gear, which I wholeheartedly applaud.

5. No PVP for me. I am a sitting duck.

6. I disagree, however, I will say that too much stuff I have to make to gain crafting skill is ultimately worthless. Even so, once possible, I make my own rares for my own use and selling for profit, which makes up for all the throwaway stuff I had no choice but to make earlier on. Cooking, oddly enough, is by far the most convoluted, and 98% (guessing, but I do my own number crunching…) of what you can make is worth far less than the mats. Even so, every profession can be maxed with a profit under your belt if you pick what you craft carefully.