362 suggestions!
1. I’m mostly with ya there. I’ve been running temp characters lately for kicks, and have been keeping track of the percentage of items gained for map completion that are actually usable by the character. As of today the ratio is (useful:total received) 12:42, or 28.6%. I thought it was lower before I started tracking, but I still think a reward for completing a map should guarantee items the character that accomplished it can actually use, classwise.
2. It needs some additions and changes, but I think it’s pretty kitten good. Then again, I come from GW1 where standing in Kamadan for hours is about as fun as sticking bamboo up my…under my nails.
3. All classes should have a skill that awards 25% speed buff. All. However, mounts are not the solution. We have waypoints for long-distance travel. Adding a couple utility skills (or modifying existing ones) is far easier, and would serve the purpose.
4. As far as I know there will be changes coming up that will give you the option to select a group of daily and monthly options from a list, which will be fine and dandy. As someone that doesn’t do dungeons (for good, if odd reason), sucks at PVP and isn’t all that interested in WvW, I want to see 5 options that can be satisfied entirely in PVE for the monthlys. I think requiring PVP and/or dungeon runs is a bit exclusionary to many. I suspect ANet is smart enough to understand this sentiment. They’ve recently added alternative means of gaining Ascended gear, which I wholeheartedly applaud.
5. No PVP for me. I am a sitting duck.
6. I disagree, however, I will say that too much stuff I have to make to gain crafting skill is ultimately worthless. Even so, once possible, I make my own rares for my own use and selling for profit, which makes up for all the throwaway stuff I had no choice but to make earlier on. Cooking, oddly enough, is by far the most convoluted, and 98% (guessing, but I do my own number crunching…) of what you can make is worth far less than the mats. Even so, every profession can be maxed with a profit under your belt if you pick what you craft carefully.