5 target cap on AoE and boon sharing
The reason they capped the ally AoEs is because in WvW people would stack up blobs of 10+ people spamming AoE boons and heals and nothing could actually stop them because of the offensive AoE cap and the sheer amount of healing, so these zergs would just blob up on doors and melee it down regardless of what the defenders did (short of having oil up, which would get spammed down quickly anyway).
The ally AoE cap actually hurts zergs, though the offensive cap helps them.
And now they’re nerfing offensive AoE…
I alredy replied to you objection in last part of the topic, its true that ppl then could stack up and heal & buff up each other, but if aoe cap is removed aswell they wont be able to outheal the aoe hell raining on them and they will all get wiped.
So grouping up for buffing will have to be used wisely not to get wiped.
I wasn’t objecting or anything, I was stating why they did it.
Also removing the ally AoE cap, even with offensive AoE cap removed, would lead to the zergballs again, because then you just get a whole massive zerg stacked up, which could only be dislodged by a pretty large zerg of AoE spammers, which empowers the ZvZ PvD.
Increasing the ally cap by 1 or 2 might be good, but removing it entirely, even with the offensive cap removed, would end badly.
I dont see why a stacked up zerg spamming boons should be immortal, protection stack in dration, not intensity, so even if everyone spam protection you’ll have a -33% dmg on everyone, regen stack in duration aswell, and if you place more then 1 healing field only last one will be active, so they stack in duration aswell; while damage just all sum up.
so to make the comparison (being X a relative amount of damage someone can soak before going down):
Defensive stacked zerg: -0.33X (protection) -X(regen) -X(healing field) --—- even if adding more the effect wont increase.
Offensive group: X (ac) + X (catapult) + X(barrage) +X(meteor) +X(treb) +X(dancing dagger) + X(spinning axe) +X……. the more you add greater will be the damage.
The zerg would be less immortal than now and more tactic actions like flanking the zerg with more distributed smaller groups would actually waste it.
It was mostly Warrior and Guardian shout spam really.
“Shake it on my mark for great justice!”
Oh and I’m pretty sure they stacked Retaliation to ludicrous extents (just Blast a bunch when Light fields go down, which Guardians have in spades), which means anyone AoEing the blob dies instantly.
And then there’s the matter of constant Stability from “Stand Your Ground” spam.
Oh and healing fields most certainly do stack on top of each other, I do it all the time.
ok, you got me on the retaliation matter… that would actually cause too many troubles.
but at least they could give some priority on boons shared, so that they go to party members and not on some random ppl ….
ok, you got me on the retaliation matter… that would actually cause too many troubles.
but at least they could give some priority on boons shared, so that they go to party members and not on some random ppl ….
Sounds good to me.
i support this they really ruined strategy which was an amazing part in wvw before,
i was on the bad end but still i admired my enemies because they laid out traps, like stealthing a huge zerg and popping out from nowhere to kill us, i was actually so impressed by this game design i really liked gw2 at the beginning but this was SUCH A HORRIBLE NERV it broke the whole game play for me, EVEN IF I WAS NOT THE ONE USING THOSE STRATEGIES!
Boon sharing shouts for the guardian are already capped at 5.
I don’t support removing the cap but I really think your group should be prioritized over closeness of any ally when it comes to buffs.