5 target cap on AoE and boon sharing

5 target cap on AoE and boon sharing

in Suggestions

Posted by: cuge.5398

cuge.5398

I’ll start from the “Boon” part cause i think the biggest problem is there.
When i play WvW with my friends we make our group and we stick togheter and we try to use some teamplay to get an advantage over random players, sharing our boons, performing som combos to spread othe boons among us, and in general coordinating actions to be efficient.
The problem arise when we try to do this on a battlefield, i mean with other allies around not from our team, here are some typical situations:

“i’m going down soon”
“no worries i’ll give you aegis, protection and regen in 3,2,1 out”
“……”
“got them ?”
“no, i’m down”
“o.0 ?”
“someone else got those boons…..”

or else…

“burst almost ready, boost me up”
“k i’m giving you fury and might in 3,2,1, done”
“….. didnt you say done ? where are my boons ?”
“oh look, that ranger’s pork got em, now he really is a buffed up warpig”
“<.<”

With these 2 funny (and sad) scenes i want to say that this 5 target cap is just screwing groups like mine that try to accomplish some actions toghether inside some larger battle and this make ppl lay down on zerg mentality: doesnt matter what i’m doing, we have a bigger zerg and even if i’m spamming stuff at random we’ll smash them.

These caps, both on aoe and on boons, just encourage zerg mentality, “doesnt matter if we are so dumb to be all packed in a chocke point, we wont die all togheter, so we can just ress eachother” (turtlemode).

Recent news say you are going to tone down AoE skills a bit, cause they are actually as strong as single target skill but they hit multiple target so there is no sense to use single target when AoE can do it better, i’m fine with it….. but in this case if they are going to have their damage reduced let them hit everyone in their range…. its not some insane range anyway, usually is 240 or if more just adjust the damage with the radius.

I tried to figure out why putting a target cap on boons….. maybe it could be cause ppl would stack on each other and get a kittenload of boons, ok but removing aoe cap aswell will leave them with the risk of stacking up and becoming a dead bunch for aoe.

Atm zerg acting without thinking doesnt really get punished, wise commanders and smart positioning should have some more relevence in our battles.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

The reason they capped the ally AoEs is because in WvW people would stack up blobs of 10+ people spamming AoE boons and heals and nothing could actually stop them because of the offensive AoE cap and the sheer amount of healing, so these zergs would just blob up on doors and melee it down regardless of what the defenders did (short of having oil up, which would get spammed down quickly anyway).
The ally AoE cap actually hurts zergs, though the offensive cap helps them.
And now they’re nerfing offensive AoE…

5 target cap on AoE and boon sharing

in Suggestions

Posted by: cuge.5398

cuge.5398

I alredy replied to you objection in last part of the topic, its true that ppl then could stack up and heal & buff up each other, but if aoe cap is removed aswell they wont be able to outheal the aoe hell raining on them and they will all get wiped.
So grouping up for buffing will have to be used wisely not to get wiped.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

I wasn’t objecting or anything, I was stating why they did it.
Also removing the ally AoE cap, even with offensive AoE cap removed, would lead to the zergballs again, because then you just get a whole massive zerg stacked up, which could only be dislodged by a pretty large zerg of AoE spammers, which empowers the ZvZ PvD.
Increasing the ally cap by 1 or 2 might be good, but removing it entirely, even with the offensive cap removed, would end badly.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: cuge.5398

cuge.5398

I dont see why a stacked up zerg spamming boons should be immortal, protection stack in dration, not intensity, so even if everyone spam protection you’ll have a -33% dmg on everyone, regen stack in duration aswell, and if you place more then 1 healing field only last one will be active, so they stack in duration aswell; while damage just all sum up.

so to make the comparison (being X a relative amount of damage someone can soak before going down):

Defensive stacked zerg: -0.33X (protection) -X(regen) -X(healing field) --—- even if adding more the effect wont increase.

Offensive group: X (ac) + X (catapult) + X(barrage) +X(meteor) +X(treb) +X(dancing dagger) + X(spinning axe) +X……. the more you add greater will be the damage.

The zerg would be less immortal than now and more tactic actions like flanking the zerg with more distributed smaller groups would actually waste it.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

It was mostly Warrior and Guardian shout spam really.
“Shake it on my mark for great justice!”

Oh and I’m pretty sure they stacked Retaliation to ludicrous extents (just Blast a bunch when Light fields go down, which Guardians have in spades), which means anyone AoEing the blob dies instantly.
And then there’s the matter of constant Stability from “Stand Your Ground” spam.

Oh and healing fields most certainly do stack on top of each other, I do it all the time.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: cuge.5398

cuge.5398

ok, you got me on the retaliation matter… that would actually cause too many troubles.
but at least they could give some priority on boons shared, so that they go to party members and not on some random ppl ….

5 target cap on AoE and boon sharing

in Suggestions

Posted by: gimmethegepgun.1284

gimmethegepgun.1284

ok, you got me on the retaliation matter… that would actually cause too many troubles.
but at least they could give some priority on boons shared, so that they go to party members and not on some random ppl ….

Sounds good to me.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: Amen.2630

Amen.2630

i support this they really ruined strategy which was an amazing part in wvw before,
i was on the bad end but still i admired my enemies because they laid out traps, like stealthing a huge zerg and popping out from nowhere to kill us, i was actually so impressed by this game design i really liked gw2 at the beginning but this was SUCH A HORRIBLE NERV it broke the whole game play for me, EVEN IF I WAS NOT THE ONE USING THOSE STRATEGIES!

5 target cap on AoE and boon sharing

in Suggestions

Posted by: The Blue Ace.2850

The Blue Ace.2850

Boon sharing shouts for the guardian are already capped at 5.

5 target cap on AoE and boon sharing

in Suggestions

Posted by: GoZero.9708

GoZero.9708

I don’t support removing the cap but I really think your group should be prioritized over closeness of any ally when it comes to buffs.