When all the five temples are uncontested, something epic should happen. Something that’s a big challenge, works towards server pride and maybe forms a better closure for the personal story line. ( for at this moment, it doesn’t matter at all for the gameplay if you have beaten Zhaitan or not). Here’s an idea from our guild.
The background:
One week after a player has completed the personal story line he/she gets a new quest. In this quest he/she learns that Zhaithan wasn’t completely defeated. Zhaitan is Undead and his body is made out of corpses. He lives off the energy of artifacts. So as long as the corruption in Orr remains, Zhaithan can regenerate (and thus be killed again and again). How do we take care of the corruption? Through the Source of Orr. But, the Purifying Stream from the Source can only flow when all the temples are uncontested. The completion of this story quest is not mandatory to participate in the following event.
A daily event ‘Purifying Steam’:
1:To start the event you have to make all the five temples uncontested at the same time
2: Open the access to the Source of Orr
3: Defend the Source and the five temples against increasing numbers (and higher ranks) of Risen
4: Hold out at the six points for half an hour
=> Meta event chain completed, big rewards and a daily reward chest
What if one of the six points fall to the Risen:
1: When the Source falls, the event is failed
2A: When a temple falls, he’s back contested. The defense at the other five temples have to hold out for five more minutes or the those temples become contested to
2B: As soon as a temple falls, a killer group of Risen storms in the room of the Source and closes the exit. There is no waypoint in that room, the players there have to fight against almost impossible odds.
3: If the players at the Source win against the Risen, all the participants get an extra daily chest (including those who defended the temples).
Effects:
Story: If the players can open the Source of Orr, they begin with the purification of Orr. This of course is not big. For example when the event has succeeded 30 times, the water is Cursed Shores is a little less green. Since no force is unlimited, the Purifying Stream can only flow for half an hour every day.
Loot: Since the event gets harder over time, the longer you hold out, the more loot you get from kills. And of course the rewards for completions (fail or success) scale with the duration
Server: To pull off this event the server will have to organize. You need a zerg of six people at six different locations on the map. For example, this could be done by placing guilds at specific points. For each server the game registers how long the Purifying Stream has been active and thus makes an additional leaderboard among servers. Also, when the event succeeds all players on that server get The blessing of the gods. This is a new buff that increase xp, money and karma gain during their first gaming our within 24 hours of completion.
Notes:
Maybe once a week is more suitable for this event
The event could be used to go further on game lore for example a roll for the Inquest or the Lost Scrolls.
A possible effect could also be that the difficulty of the mobs in Orr scales up a bit every time the event is completed, and gets toned down again when the event fails.
Perhaps The blessing of the gods could be reformed to be a 24u buff to the stats of a server in WvW. This would make a link between PvE and WvW, and maybe relief some tensions that are noticeable on PvX servers/guilds.
This can’t work if people start guesting specifically for this event