70% darker nights

70% darker nights

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Nights need to be about 70% darker.

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Posted by: Uzzwick.8457

Uzzwick.8457

I like the idea.

all is vain

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Posted by: marnick.4305

marnick.4305

And sync with real world time.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Teapot.1267

Teapot.1267

And sync with real world time.

Because it’s the same all around the world.

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

And sync with real world time.

And that would be great for casual players for only play a few hours a day. Especially considering certain events and npcs trigger at night only and some weapons have night time effects.

Day/night cycle is perfect as it is.

I would be up for darker nights however, would make the night mechanic more interesting, especially if i could carry a lantern or torch. WvW would certainly be more interesting at night…. do i take a lantern to see my surrondings better but reveal my location? Or do i struggle to find my way around and use the darkness as cover?

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Posted by: Crossplay.2067

Crossplay.2067

Nights can’t be darker because players need to see what they are doing. The only time the game allows for darker settings is for when the limited visibility is intended to make things more challenging.

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Posted by: Tauril.8504

Tauril.8504

We need darker nights, real sunsets et sunrises (I imagine making the sun and moon travel from east to west could kill performance because of constantly changing shadows orientation, but still, it feels like Tyria is trapped in a constant near-sunset time), more gameplay differences between night and days (not only events, but also different spawns, civilian NPCs who go to sleep while monsters and predators start roaming the woods, and a slight sense that your visibility is reduced (not to the point where you have to use light source and it becomes a gameplay mechanic on its own though, no need to change the game completely).
Ho and shadows need to be different between night and day, currently it feels like a ‘day for night’ technique.

Well, basically the idea is that if Anet invested the time and money to build a day/night cycle, it’d be better if it was actually noticeable and had its use in gameplay. And I have to say a day/night cycle where you can’t admire a wonderful sunset is disappointing to say the least.

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Posted by: Carelius.1430

Carelius.1430

Darker nights, agreed. Love the Snow Fractals (although that’s, like, really dark).

70% darker nights

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Posted by: marnick.4305

marnick.4305

If there’s one thing better in WoW than GW2, it must be synced night time. Nothing beats playing at night in WoW. Everything dark coupled with far less players to meet. Very uncanny.

And sure, the night time is more or less the same in the EU and US regions irrelevant of whether you live in Poland vs UK or San Francisco vs Key West.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: GummiBear.2756

GummiBear.2756

Maybe not 70% darker but really i dont even notice if it is day or ngiht when i play, there is so little difference…

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Posted by: Pure Heart.1456

Pure Heart.1456

Darker nights for sure! Not sure about the 70% figure, but definitely needs addressing.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

If I asked for 50% darker night. Anet would only make nights 25% darker.

It like haggling for how much darker I can get Anet to make nights.

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Posted by: Theftwind.8976

Theftwind.8976

As a Guardian in Draconian armour and Abyss dye I already consider myself the darkest Knight.

As to the topic I never really noticed the difference between night and day. We have a night?

Theftwind (HoD)

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Posted by: Kaimick.5109

Kaimick.5109

And sync with real world time.

You can’t sync it with real time, there are 4 time zones alone in the Untied states, and 3 I believe in Europe and 2 in Asia I believe. So which one do you pick?

Lets just keep it on a 3 hour cycle, and now you know why games that envelope a day and night cycle use the 3 to 5 hour window cycle, and knowing is half the battle.

I agree darker nights, not sure about 70% maybe 40 – 55%.

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Posted by: Chaos Darkmatter.3624

Chaos Darkmatter.3624

Yes, we definitely could use 79.3% darker nights.

No joke, only time I know it’s “night” is when ghastly weapons start glowing.

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Posted by: Tuomir.1830

Tuomir.1830

Sure, we could use darker nights. I’ll put my name behind this.

Only fools and heroes charge in without a plan.

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Posted by: Exterminans.9723

Exterminans.9723

“Darker” is the wrong word, and we won’t get it anyway due to High Dynamic Rendering.

But there needs to be a clearly visual difference between day and nighttime.

This is usually achieved by tuning down ambient lights (GW2 does that, but the effect is barely visible), replacing the skybox by a truly black one, reducing color intensity (test it yourself, you can hardly see any colors at night) and placing well lit hotspots in the world which increase the contrast between dark and bright zones in the screenspace so you actually get the feeling of “darkness”.

Right now it looks much like the day & night cycle was introduced almost last minute because it is barely used in open world. Some of the dungeons and fractals show that the engine is actually capable of providing a credible atmosphere at nighttime, but it is obvious, that the game was NOT DESIGNED FOR DAY AND NIGHT CYCLES. The lighting model of the game does not support a truly dynamic change of the lighting, it would just look plain wrong if they tried to introduce “real” night in areas which are not designed for it.

There are far to many places which are well lit by indirect, ambient light during daytime, but which completely lack any lightsources of their own. Why do you think, so many game put fireflies, glowing mushrooms and crystals in dark areas and in night scenes? Because you need credible light sources. In these games, every single area is modeled for both day and night time and you then have a real transition between those two extrema. In GW2, most maps are not prepared for a “real” night.

And it’s not that easy to add either. The main reason is the antiquated rendering engine of GW2, having additional light sources is an easy task for modern engine, but with GW2 it would make the performance even worse. A glowing backpack oder weapon skin? Thats as far as it goes, but adding additional light sources to the open world, maybe even calculating dropshadows for those, overburdens the engine.

That means they can’t just add additional light sources to create a night, instead they would need to redo whole maps, adding “bright” and “dark” zones by hand, especially in indoor scenarios like caves and around settlements with “lots” of fires, laterns etc. It would also require the placement of many additional “light sources” (They are not actually light sources. They are JUST a bright object which is surrounded by an area with increased brightness. They don’t cast dropshadows, the engine can’t handle that!) in open world, like torches, fireflies, glowing mushrooms, self glowing monsters etc.

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Posted by: Rouven.7409

Rouven.7409

Technical difficulties aside I would love to see an increased difference between day and night.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: roachsrealm.9284

roachsrealm.9284

I’d like to add to this
no shadows at night
unless its a full moon, then like, fewer shadows or something

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)