A Better Transmutation

A Better Transmutation

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Posted by: Freedan.1769

Freedan.1769

One of the biggest frustrations I have with armor stats is not being able to pick the three stats I want. Don’t get me wrong, I am not about power+power+power by any means, but lets take Giver’s armor as a good example; it has no offensive stats whatsoever. No power, precision, condition duration, just health buffs, increased boon duration and magic find. Aside from the woefully insufficient 1% boon duration it gives us, do I really want magic find? What if I wanted boon duration buff with power and precision to make a quirky and fun build, that while less offensive than rabid or less defensive than knights, is more fun to play? So my suggestion is to make a new transmutation item called a Transmutation Gem. This would be like a rare transmutation stone that allows a player to pick which stats they want carried over of the 3 available except only one max stat one can exist, and you can’t pick duplicates. I don’t know if a thread exists to cover this already but have not seen one yet. So what say you people? Thoughts?

A Better Transmutation

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Would the numbers be those depicted by the specific items, or would they be the numbers based on the level and quality of the resulting item? Such that if I transmuted a level 60 Masterwork item that’s Power Precision and Condition Damage with a level 80 Exotic that’s Power Healing Power and Toughness and I take Precision Condition Damage and Healing Power the result is that the Condition Damage and Precision is now the level 80 Exotic value rather than the Level 60 Masterwork value.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

A Better Transmutation

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Posted by: Freedan.1769

Freedan.1769

You bring up a great point Kal! Personally, my preference is that this item would be limited to the same level and rarity when transmuting. Normally when you transmute, you select the stats you wish from one or the other item, the skin, and so on. Honestly though, I don’t think it matters too much. This Transmutation Gem I imagine to be very expensive, maybe even gem store or black lion chest only. That way only people seriously intent on using these bother to collect them and presumably know what they are doing. Most people would make an exotic and then a second exotic, and take the stats they would prefer to keep and ditch the ones they don’t want. That’s how I envision most people using them. But then, whats wrong with taking a lvl 80 masterwork instead? Nothing, just don’t complain the stats aren’t as high as you wanted after taking them from a masterwork…or else just get a new gem and use its effect again to fix and/or improve the stats you wanted from last time. Like anything in the game, if your not smart how you use the item you may be disappointed, but that’s no reason not to use it.

A Better Transmutation

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Posted by: Freedan.1769

Freedan.1769

And to clarify, the reason I think it shouldn’t scale up is because I think that’s cheating. When you make an exotic you are effectively paying a premium for the highest possible stats that the item provides. If you want to change those stats, then pay an additional premium for the value of them like they are worth, instead of making a fine or even common item as a cheap-o to modify them for nothing more than the cost of the Transmutation Gem only. I believe players deserve options, deserve to have better armor, stuff that really shouts “ME!” written all over that armor, right down to the points you wanted it to have, but I don’t see any reason to make that statement cheaper. I see this as a fabulous way to generate renewed interest in the crafting system, since people will totally want to craft new gear to make their current gear have the stats they REALLY wanted, and better yet, in a way that isn’t going to break the game. Most people already have the stats they desired anyways, its just the creative fun folks who wanted that funky build others think is different but cool that deserve such options. What do others say? Any naysayers to the Transmutation Gem or do people think its a cool idea?

A Better Transmutation

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Posted by: Xalugami.2096

Xalugami.2096

This is smart & I really love this idea. I can even see it working in the Transmutation Interface by just splitting up the stats individually to drag to the center instead of it just being the huge stat hunk. I could see myself dropping quite a bit of money on these things, assuming they aren’t just RNG Chest fodder exclusive.
I also like how this wouldn’t scale up the gear, you said it perfectly above about paying a premium & the additional premium.

A Better Transmutation

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Posted by: cmpwall Breacker.7459

cmpwall Breacker.7459

That would be completely OP, vitality/toughness/condition damage or power. Would be almost unfair to people in WvW, a Tanky warrior with tons of power. ( I reload that soldier’s gear has tough. vit. power, but most of that armor is hard to acquire for a reason )

A Better Transmutation

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Posted by: Freedan.1769

Freedan.1769

I don’t understand your point cmpwall Breacker. If the armor is already hard to acquire how is making a two full sets of armor to transmute using incredibly rare transmutation item supposed to make that process easier than it already is? I know of no set of stats that would be broken, and I challenge anyone to identify a set with stats based on my description that would in fact be OP that you can’t already get? Emphasis here on OP.

A Better Transmutation

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Posted by: Freedan.1769

Freedan.1769

I was hoping to get more than 2 replies. Updating so others can have a chance to post thoughts