(edited by BrbWaffles.9183)
A Compromise to Replace the Bleed Cap
They’ve stated multiple times that the bleed cap is in place to keep a check on the amount of crap the server has to send to and from players in real time.
Your idea would only work if the amount of data they can send (and you receive) would be, quite literally, infinite. Which is obviously not the case. Thus, your idea wouldn’t really work.
Also, another flaw in your idea is that with that kind of diminishing returns, it’s just about elementary to compute a point after which adding more stacks, rather than letting old ones expire, would be detrimental to your DPS. And then you end up with a situation where the potential optimal playing style is to not play. Which is a very bad approach to design.
Do note that the 25 cap also applies to Vulnerability and Might. Granted, they’re much simpler to deal with.
(edited by Olba.5376)