A Different Type of Dungeon

A Different Type of Dungeon

in Suggestions

Posted by: spoonybard.5612

spoonybard.5612

I like the current dungeons we have, but variety is the spice of life so here is an idea on how to introduced a new type of dungeon. In Guild Wars 1, we had Elite Areas like Underworld, Fissure of Woe, and Domain of Anguish where it it was large open area map that had quests you had to accomplish in whatever order you wanted to, and when you cleared the zone you were rewarded with a chest. I see this style of content translating very well to Guild Wars 2. Create an explorable zones sized map which are open with event chains that tell the story of the conflict in that area that lead up to a final boss battle/event. Design the events with difficult objectives, and tough monsters.

For example, in a Balthazar style map it would feature eternal war between Balthazar followers and perhaps army of Menzies, you can have events where you assault fortifications, rescue prisoners, take out champions, all the while pushing the enemy back to a confrontation with Menzies or another final boss.

The overall idea is a large “dungeon” zone filled with events designed for an organized 5-man group.

A Different Type of Dungeon

in Suggestions

Posted by: Cappy.2786

Cappy.2786

Dude you just gave me a brilliant idea.Lets says Anet implements these larger dungeons like in GW1.They could make them 10 or 15 or even 20 versions.They maybe woudnt be real raids but something you can do in a group like dynamic events.That would give us content to do with more than 5 ppl which people seem to like.The more the better right.