A Drop on every enemy
Isn’t their anyone here who is sick of not getting any drops when killing multiple enemies?
I need something from every kill.
It breaks immersion when a kill doesn’t yield any drops at all. I don’t care if it’s under 10c profit.
are you talking to your self? and no it never worked like this so i would not see why now of a sudden each and every enemy should drop something. Just play the game you will get your materials and other pixels you need.
How could you or anyone disagree with this post? Do you like wasting your time killing every enemy for 5 min without a drop?
Sure, but only if they add another coin sink. the economie is messed up anough as it is
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag
How could you or anyone disagree with this post? Do you like wasting your time killing every enemy for 5 min without a drop?
every minute in a game is wasted time if you dont make real money out of it. other then that i am spending my time enjoying myself leveling up my characters the rest around that is just a bonus. RNG.
It’s fine as it is. And I get more coin from the armors that drop anyway than the trophies.
If they did that then after doing a dungeon you might make it 1/3 of the way through and have full bags – with no access to a merchant (and the average gamer can only salvage so much before you’d actually have to destroy loot) unless you’ve unlocked heaps of extra bag/box slots + have 20 slot bags/boxes all around it’s not very practical to have everything drop loot.
Another point to consider is that it would screw up the economy as well through inflation – which means they’d have to add in more gold sinks to control the economy (which would then negate any benefit of doing it in the first place).
I’m happy that every enemy/mob doesn’t drop loot although I do think they need to look into the possibility that the current loot tables / drop rates haven’t been screwed up since their last patch for open world loot (and I’m pretty sure something is up)
Instanced loot (dungeons / wvw etc.) seems to have been vastly improved.
Open world loot seems to have gone backwards in terms of quality and quantity (since the lost shores patch).
Commander @ Tarnished Coast
I dont mind that every enemy doesnt drop loot. And never at any point (except for the karka event in lost shores) have I killed enemies for 5 minutes without any loot at all.
As for instanced loot, Im seeing the same or worse drops as before they announced that it would be improved. Open world loot, most likely bugged.
Colin Johansen hits you for 239407889 damage
Game over
How could you or anyone disagree with this post? Do you like wasting your time killing every enemy for 5 min without a drop?
I disagree with it for a lot of reasons.
- It would fill up your bags too fast.
- It would require you to stop to collect it all.
- It would hurt the economy.
- It wouldn’t add anything to the game, overall.
No, I think it’s okay the way it is.
I’m ok with regular mobs not dropping things, but champs should always drop something (maybe even vets too). For the play time consumed on a champion, you could get multiple drops off regular mobs.
I’d like to see a little better ‘highlight’ of the drop as well. And/or a group loot, it’s easy to miss a drop in a large group/battle.
Champions are supposed to drop something every time since the lost shores patch. Something is however very messed up with that part atm and affecting drops across the board to be worse than before… you’ll be lucky to get a drop from a champion half the time.
Colin Johansen hits you for 239407889 damage
Game over
Some times when I kill 8 level 80 troll mobs by nuking them down whilst farming and I get no loot from any of them. That does cheese me a little.
I get quite a few drops in wvw, and make plenty of money. A guild event is usually worth a gold and a half or so. sometimes more if I get a lucky bag drop like destroyer core or the like. Tier 2 n/a is very competitive right now, so towers and keeps are getting flipped regularly. Makes for a lot of fun, and profit.
just get over it. drops from enemies are fine. this isnt an rpg where you can loot people down to their drawers, if you want immersion then you should have to buy tools to remove fine crafting materials from kills, which i really wouldnt enjoy. it might be fun for the first 10 minutes but so much time would be wasted. not everyone carries around money, rags, 2 spare swords, and three bags of bits and bobs. for immersion sake it works as it is. your very unlucky if you kill for 5 minutes and dont get anything. but i know for sure that your exaggerating and just after the attention hence you started this thread with three posts talking to yourself. everything in this game is % and it works.
The only thing I ask for is any kind of mob that is above a standard mob should drop something every time. Right now I just ignore any mob higher then standard that is not related to an event, cause getting a drop from them is next to nil chance and just isn’t worth the time.
I dunno, I think it’s pretty ok the way it is for ordinary mobs. I am resentful of the vets and higher that don’t drop anything, which supposedly isn’t supposed to happen anymore, but….
It’s always broken immersion for me when a game has an NPC wielding an awesome looking weapon, I kill him and no weapon drops. And yet… there it is. On the ground. Untouchable by me.
But that’s the trouble with MMOs in general. :-P
Everything should drop at least 1 thing that makes sense to be dropped (feather, skull, coins) and then something from the loot table(which should also make sense, but i don’t mind if I get a precursor off of a quaggan kill..)
As for WvW, every single player kill should drop 1 badge of honor. It doesn’t make sense that only some do and some drop multiple and then the next 2 hours or so you don’t get a single one. This is just another annoying RNG aspect added to legendaries.
Who here thinks every enemy should drop something?
I’m not asking for more armor and weapon drops. Just 1 to 3
trophies on each enemy who does not drop mats, armor and weapons.
Agreed! I went back to WoW recently cause a friend gave me a WoW Warchest with 30 days of play time so every once in a while I go play and the first thing I noticed is that every mob drops something. I killed mobs and at the least I got a couple of copper and at best a green item.
Why can’t Anet allow their mobs to do the same? The lack of drops and DR make farming ridiculous! I’d like to make Mjolnir but thats wickedly hard right now as I can’t get Charged Cores much less Charged Lodestones to drop. And I don’t play the TP so I’m not crazy rich to go out and buy 350 Lodestones. Anet needs to do something.
Everything should drop at least 1 thing that makes sense to be dropped (feather, skull, coins) and then something from the loot table(which should also make sense, but i don’t mind if I get a precursor off of a quaggan kill..)
As for WvW, every single player kill should drop 1 badge of honor. It doesn’t make sense that only some do and some drop multiple and then the next 2 hours or so you don’t get a single one. This is just another annoying RNG aspect added to legendaries.
They really screwed up on Badge of Honor drops. I mean really, get a badge of honor for avoiding combat and jumping around to get a treasure chest?
I get it, they did this so people wouldn’t exploit the system, but as game developers this should have been considered in the design to prevent it from happening. Not only that, the fact that it takes forever and a day to run across the maps, so you couldn’t exactly “farm” badges, killing your friend on another server over and over.
Also the bag drop is bad, why not auto loot to the inventory?
Such a mess.
Who here thinks every enemy should drop something?
I’m not asking for more armor and weapon drops. Just 1 to 3
trophies on each enemy who does not drop mats, armor and weapons.Agreed! I went back to WoW recently cause a friend gave me a WoW Warchest with 30 days of play time so every once in a while I go play and the first thing I noticed is that every mob drops something. I killed mobs and at the least I got a couple of copper and at best a green item.
Why can’t Anet allow their mobs to do the same? The lack of drops and DR make farming ridiculous! I’d like to make Mjolnir but thats wickedly hard right now as I can’t get Charged Cores much less Charged Lodestones to drop. And I don’t play the TP so I’m not crazy rich to go out and buy 350 Lodestones. Anet needs to do something.
I’ve played WoW since release and every mob does NOT drop something. I don’t know where you’ve gotten that idea.
Who here thinks every enemy should drop something?
I’m not asking for more armor and weapon drops. Just 1 to 3
trophies on each enemy who does not drop mats, armor and weapons.Agreed! I went back to WoW recently cause a friend gave me a WoW Warchest with 30 days of play time so every once in a while I go play and the first thing I noticed is that every mob drops something. I killed mobs and at the least I got a couple of copper and at best a green item.
Why can’t Anet allow their mobs to do the same? The lack of drops and DR make farming ridiculous! I’d like to make Mjolnir but thats wickedly hard right now as I can’t get Charged Cores much less Charged Lodestones to drop. And I don’t play the TP so I’m not crazy rich to go out and buy 350 Lodestones. Anet needs to do something.
I’ve played WoW since release and every mob does NOT drop something. I don’t know where you’ve gotten that idea.
Correct! Not every mob drops something, but you can at the very least turn a profit for your time spent. In gw2 travel cost and an hour of playing (not farming) you will probably travel back to LA with less coin than what you left with.
This game is really weird because it focuses on the casuals, but requires hardcore play schedules to get ahead. People play for fun, but they also want to make a “cool” character, something this game doesn’t offer in the open world.
I think vet mobs should always drop something.
Not necessarily anything good, but you should be guaranteed at least the vendor trash drop.
Who here thinks every enemy should drop something?
I’m not asking for more armor and weapon drops. Just 1 to 3
trophies on each enemy who does not drop mats, armor and weapons.Agreed! I went back to WoW recently cause a friend gave me a WoW Warchest with 30 days of play time so every once in a while I go play and the first thing I noticed is that every mob drops something. I killed mobs and at the least I got a couple of copper and at best a green item.
Why can’t Anet allow their mobs to do the same? The lack of drops and DR make farming ridiculous! I’d like to make Mjolnir but thats wickedly hard right now as I can’t get Charged Cores much less Charged Lodestones to drop. And I don’t play the TP so I’m not crazy rich to go out and buy 350 Lodestones. Anet needs to do something.
I’ve played WoW since release and every mob does NOT drop something. I don’t know where you’ve gotten that idea.
Like I said I just went back and what I noticed was that every mob I killed was dropping at least a couple of copper. Nothing huge but something always dropped for me. Maybe its low level mobs only? But I got that “idea” from playing the game so its not what I thought was happening but what I saw was happening :/
How could you or anyone disagree with this post? Do you like wasting your time killing every enemy for 5 min without a drop?
I disagree with it for a lot of reasons.
- It would fill up your bags too fast.
- It would require you to stop to collect it all.
- It would hurt the economy.
- It wouldn’t add anything to the game, overall.
No, I think it’s okay the way it is.
What this guy said. We don’t all have 20 slot bags and merchant consumables.
It breaks immersion when a kill doesn’t yield any drops at all. I don’t care if it’s under 10c profit.
I guess one man’s immersion is another man’s complete waste of bag space. I don’t really want to run over and loot every corpse, just to accumulate another stack of useless vendor trash.
“It breaks immersion?” What does that even mean? Like, why can’t I loot every corpse, regardless of whether I did any damage? Why doesn’t every dead lizard yield 24 teeth, 300 scales, 20 pints of blood, 16-20 claws, a complete set of internal organs, and a skeleton’s worth of bones? Heck, why isn’t Tyria’s surface made up entirely of the dead bodies of various animals and bandits? Doesn’t it break immersion to see bodies just vanish all of the sudden?
Because GAME MECHANICS, that’s why.
It breaks immersion when a kill doesn’t yield any drops at all. I don’t care if it’s under 10c profit.
I guess one man’s immersion is another man’s complete waste of bag space. I don’t really want to run over and loot every corpse, just to accumulate another stack of useless vendor trash.
“It breaks immersion?” What does that even mean? Like, why can’t I loot every corpse, regardless of whether I did any damage? Why doesn’t every dead lizard yield 24 teeth, 300 scales, 20 pints of blood, 16-20 claws, a complete set of internal organs, and a skeleton’s worth of bones? Heck, why isn’t Tyria’s surface made up entirely of the dead bodies of various animals and bandits? Doesn’t it break immersion to see bodies just vanish all of the sudden?
Because GAME MECHANICS, that’s why.
Just because a mob has loot, doesn’t mean you have to pick it up. Your loss.
Meh sometimes i dont always want my enemys to drop something.
Yay a needle….
Yay another needle…
Yay a third needle…
Yay soulbound item worth 2c…
Yay a black lion chest…
Yay a needle…
yeah but 8c worth or needles is better than no copper, my bet is that if ANet had every mob drop some sort of loot it would be like 1-2 copper drops and 1 in a 1,000 for a green, which it’s close to now anyways.
Needles and stackable “trash” items are fine. Like it was said multiple times, the drops don’t need to be wort much and the value of the “trash” drops might even be substracted from the regular money drops so it evens out.
It’s just that there should be a reward for every kill you make, doesn’t matter whether it’s useful or not, it should just be there as a little reward to keep you motivated.
And while at it: Who thought it was a good idea to remove loot from the game when the corpse vanishes? Happens quite often in dungeons, there are masses of enemies in one spot, you need several tries to eliminate them all, and the first ones are already gone once you have a chance to loot them.
I think the loot drop rates are fine as they are now, but loot from Veterans and (especially) Champions needs a buff. Either:
a) Depending on their level and location, Veterans should always drop a Masterwork/Rare item. Champions should always drop a Rare/Exotic item. Note that Rare Crafting Materials like Charged Cores/Lodestones can be part of the Rare/Exotic loot table.
b) Veterans and Champions should always be guarding a chest or a rich node of some kind. Currently it’s rather annoying to have to gather a group of 6+ players to defeat some Champion for a Group Event, only for no chest or decent loot to drop from the battle. Doing the event for its own sake is fun (as is helping out other players), but without some kind of tangible reward, eventually players will just migrate to whichever area is the most profitable.
Either of these changes should help encourage players to visit places off the beaten track and challenge formidable opponents. Currently my experience is that unless there’s a chest at the end with a chance for nice loot or a valuable node, most players tend to skip tough enemies/events as they don’t consider it worth it for the time/deaths invested.
A buff on a champion mob based on how many people were involved in killing it would be awesome too. Seriously, if you solo a champ mob that can 2 shot you, you deserve a mighty big prize for that. It gets old soloing champs just to get diddly.
I think the loot drop rates are fine as they are now, but loot from Veterans and (especially) Champions needs a buff. Either:
a) Depending on their level and location, Veterans should always drop a Masterwork/Rare item. Champions should always drop a Rare/Exotic item. Note that Rare Crafting Materials like Charged Cores/Lodestones can be part of the Rare/Exotic loot table.
b) Veterans and Champions should always be guarding a chest or a rich node of some kind. Currently it’s rather annoying to have to gather a group of 6+ players to defeat some Champion for a Group Event, only for no chest or decent loot to drop from the battle. Doing the event for its own sake is fun (as is helping out other players), but without some kind of tangible reward, eventually players will just migrate to whichever area is the most profitable.
Either of these changes should help encourage players to visit places off the beaten track and challenge formidable opponents. Currently my experience is that unless there’s a chest at the end with a chance for nice loot or a valuable node, most players tend to skip tough enemies/events as they don’t consider it worth it for the time/deaths invested.
Maybe a higher chance to drop rares and exotics but dropping 1 every kill would lead to people farming them for rares and the economy doing a tapdance down the drain.
I think the loot drop rates are fine as they are now, but loot from Veterans and (especially) Champions needs a buff. Either:
a) Depending on their level and location, Veterans should always drop a Masterwork/Rare item. Champions should always drop a Rare/Exotic item. Note that Rare Crafting Materials like Charged Cores/Lodestones can be part of the Rare/Exotic loot table.
b) Veterans and Champions should always be guarding a chest or a rich node of some kind. Currently it’s rather annoying to have to gather a group of 6+ players to defeat some Champion for a Group Event, only for no chest or decent loot to drop from the battle. Doing the event for its own sake is fun (as is helping out other players), but without some kind of tangible reward, eventually players will just migrate to whichever area is the most profitable.
Either of these changes should help encourage players to visit places off the beaten track and challenge formidable opponents. Currently my experience is that unless there’s a chest at the end with a chance for nice loot or a valuable node, most players tend to skip tough enemies/events as they don’t consider it worth it for the time/deaths invested.
Maybe a higher chance to drop rares and exotics but dropping 1 every kill would lead to people farming them for rares and the economy doing a tapdance down the drain.
That did occur to me, yeah. However, ANet could compensate by reducing the number/respawn rate of these enemies. Cut down the number of Champions and Veterans found in maps, and increase their respawn rate to something like every 15 mins for Veterans, and 1 hour for Champions. (Incidentally, this would probably also help ease the pain of players who are complaining about rapidly respawning enemies.) For events that spawn Veterans and Champions, increase the respawn time of these events appropriately to match.
Remember too that when I say Rare/Exotic drops, it doesn’t necessarily need to be an weapon/armor item. It could also be a 1 Rare Crafting Material, 3 – 5 Fine Crafting Mats, or even a Black Lion Key.
I agree completely but on a different level how about an a two new tool item Pickpocket ausra technology and a skinning tool.
The pickpocket just let you get a 100% loot for whatever trophy he has.
The skinning tool is for beast monster type thus has a chance to give you leather scrap or trash.
and what this about running out of space lolololololol I haven’t even gotten the 20 slot bag to craft yet I have no fear because there isn’t enough stack of trophy hence you can stack em 250 time.
I personally just do fractal now since they yield drop rate at a much higher rate. this is sad because i much rather explore but since arenanet has made it so bad that even trying to explore higher level place yeild no loot DR there is much worst. what is adventure when you explore ruins land finding out that you cant even pug things in ur bag. And when you do get sumthing its a bone BONE what is this BONE is it even useful ? yet i see the enemy weilding or wearing plate gear cloth gear guns.
I have another solution what about ammuntions could you add that to range and add dps scale WoW used to have that. It made sense. Looting silver bullet would be awsome or crafting em sell em to ranger.
It would tell ppl ranger are require skill and item usage. your gonna say what about PVP well you can loot the other ranger (it doesnt remove their ammo count) but in a sense it would be another drop rate you can gain from Badges of honor. My guess on this is to allow it to stack 1000 and crafting would be 250 per mat used.
this apply to ranger and engineer and who else that want to use a bow gun. Underwater wouldnt use consumable since it pretty hard to code that with a space like that.
Again another gold sink and profitable margin for crafters.
Im just using WoW as an example because they have won what a true mmo should have. all im saying learn from your ancestors look at what made it fun and what made (S E N S E).
No.
15 characters.