This topic contains a total of 3 suggestions. I’m not guaranteeing these are 100% original and I’m sure some of them have been suggested before, but here they are regardless.
Contents of thread:
I. Dungeon Backpieces
II. Starter Racial Armor
III. Title/Achievement Changes
I. Dungeon Backpieces
As it stands, dungeon backpieces are a little dull. They might be nice for anyone under 80, but at 80 they don’t really have a use. They suddenly become this ‘annoyance’ because they replace the loot bag you get from the boss encounters in a dungeon. However, what if they had a little more incentive to collect after 80?
- This first suggestion is to add interesting designs to the existing backpieces, adding more variety to the backpieces in game so you can play dress-up. The current backpieces would pretty much remain the same in terms of stats and levels and have a chance to drop from story/exp like they do, but when displayed on the character they would actually have something on their back to show off.
- Furthermore, a side idea to this would be to add level 80 rare/exotic quality backpiece versions. These in contrast would be exclusive to explorable mode and much rarer drops (perhaps a better chance at the final boss). They would also have their own designs (different from the story backpieces).
- These backpieces could be ascendable, similar to the southsun backpieces, where there is an infusion slot (perhaps utility* slot). Adding more reason to run dungeons and adding another option for those who wish to make a move to fractals and need agony resistance.
- Ascencion recipe could be something along the lines of: Backpiece, Gift of _ (500 dungeon tokens), X globs, [Now that we have 500 crafting, maybe something from there, such as 250 bloodstone dust, or 250 dragonite ore, etc.]
- While this would be asking a lot, but a few different versions based on the different paths.
- Flavor text relating to the dungeon. (E.g. “The remants of a destroyed flame effigy.”)
- Story mode backpiece ideas:
AC— Ghostly Spineguard — Similar to the item’s icon, perhaps a jar full of glowing dust. As the player walks, a faint smoke trail floats out of the jar.
CM —Bandit Spinguard -- Something along the lines of this (a tattered cloth, not a full cape.)
TA — Forest Brace — As pictured, a palm leaf (?).
SE — Revolutionary Flyers — A big stack of papers with a dredge on them, string holding it all together. Bonus points if the dredge has the caption “NO!” on it.
CoF — Charred Backwarmer — I have no ideas for this one, maybe the flame basket the flamethrowers wear, or a flame effigy ‘spine.’
HotW — ??? — I have admittedly never seen the backpiece for here, so I have no comment for this one.
CoE — Fiber Splice — A tube with mentioned fiber in it, slung diagonally across the back. Would give off a purple glow.
Arah — Risen Spineguard — A spinal cord with a few ribs and coral along it, dripping with water.
- Explorable mode backpiece ideas:
(This is more of a list of possible ideas based on what is in a path)
AC — A piece of the Ghost Eater’s hide, it would glow at night similar to the weapons, a rare Ascalonian Artifact
CM — A bomb bag (different from engineers), golem parts that spark
TA — A branch with a spider web and spider on it, an illusionary branch, a seed pod in a jar, a tangled mess of thorns/corrupted flower
SE — No comment
CoF — (As with the story ideas, flamethrower backpack and flame effigy spine), a crystal with chains
HotW — No comment
CoE — An alpha ooze in a jar, an asuran device with chaotic energy sparking in the center
Arah — Chicken friend (in a cage)