A Few Suggestions

A Few Suggestions

in Suggestions

Posted by: Skykiller.3160

Skykiller.3160

I’ve been thinking about a few ideas that I think would be a good addition to the game.

Class Themed Armor: I think it would be cool to have armor or even weapons that are themed after a class. Like having a Guardian with heavy plate armor with the monk symbol like the fanatics shoulder piece that you can get from character creation, or a gear based armor set for the Engineer, or even elemental armor for an Elementalist that sparks with lightning or burns with fire.

A rare crafting material vendor for dungeon tokens: This would add another reason to do dungeons and would help people want to do dungeons for something other the armor/weapons.

A dungeon vendor that has miscellaneous items: I felt that the Fractals dungeon vendor was a step in the right direction as it has stuff like bags. Now if you could take that a step farther and add dungeon specific recipes, jewelry, black lion keys, or even add something like a random loot bag.

A Reputation system: Similar to what Guild Wars 1 had but add new rewards at every tier with the coolest stuff being at the last tier of reputation with the specific faction instead of the last tier only adding a title. This could include armor, weapons, crafting materials, food, jewelry, recipes, and bags at every tier or even adding only somethings per tier but at the same time still adding something for everyone to work up towards.

I think stuff like this could really add some interesting stuff to work towards and give people more of a reason to log on every day. I hope you like the suggestions!

A Few Suggestions

in Suggestions

Posted by: Meret.5943

Meret.5943

A rare crafting material vendor for dungeon tokens: This would add another reason to do dungeons and would help people want to do dungeons for something other the armor/weapons.

Very good idea! This, plus making all the dungeons give the same kind of tokens, but make the easier/shorter paths give fewer tokens, and the more difficult/longer paths give more.