http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
A Gobbo's alternative to RNG-based loot.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
I like the idea, thanks for sharing. With a little tweaking this sounds like a good compromise between the two groups of people on both sides of the fence of farming materials.
RIP my fair Engi and Ranger, you will be missed.
As one who has happily gathered and crafted in other MMO’s, I noticed immediately that that just wasn’t going to happen in GW2. As you note, in order for crafting to be viable, gathering/farming must be predictable. In another MMO I played for years there were profitable “recipes” that made items that were useful to other players. I knew exactly what resources were needed and where to get them. This is how it works when gathering/crafting works.
That said, I don’t think we need another currency for this and it would be preferable to simply correct the problem. We actually have a “token” that can be used and that would be gold. However, part of the joy of gathering/crafting for many of us is the thrill of the hunt. I’d like to retain that rather than see gold as the answer to every problem.
I haven’t thought about how this would effect the economy, so I apologize if it would be destroyed by this system, but in my opinion a player should be able to gather his/her own material instead of relying on materials to be available cheaply on the trading post.
Naus the Gobbo
And this is why it won’t work. Everyone will have a chance at this token and all the crafting material, and it’s basically 100% chance. What is the point in that then? Everyone will have maxed crafting and everyone will have abundant mats to make their rares and legendaries.
Let’s give consideration as to what happens if you were to introduce this and the effects it has on the economy. The value of all T6 mats plummets to NPC value like it has for silk cloths. The value of rares plummet since it is now easy to craft rares using these insanely cheap components. The value of ectos plummets since you can make rares so cheaply and then salvage them.
So now pretty much all loot in game has no value, or vendor price. No one will want to play this game because there isn’t really any incentive. Why do meta events and hope for a few rares when you can just craft them and save time? Why do events/hearts when you can get lvl 80 in 5 hours just through crafting (and probably spending under 10g)
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/