A Gobbo's alternative to RNG-based loot.

A Gobbo's alternative to RNG-based loot.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Hello.

I apologize if this thread will count as spam, as there have been a ton of threads about this subject, but I would like to voice my opinion in case this may turn out to be a rose among the thorns.

In GWII the only materials you can actively gather are logs, mining nodes and herbs. Everything else drops off mobs and you have no influence on how it drops.
If you are missing some chocolate in order to cook something, then you are basically screwed. Because you may never get one. It may drop on your first kill, but it can also take you months to obtain it due to bad luck.

This is extremely poor design. It could have been very simple. You could have wild sheep running around, with each sheep guaranteed to drop a piece of cloth. There could be groups of alchemists gathering data together with the Inquest, each guaranteed to drop vials. Krait, or just all fish, could be guaranteed to drop scales.
These are just some examples that come to mind.

However, I think I have a solution that may solve more problems than are already here due to the current system.

All crafting materials could be bought with universal tokens that have a 100% drop chance from all mobs.
For example: You kill a skelk and recieve a Craftman’s Token. With that token you can buy a piece of crafting material of your choice. Be it cloth, scales, chocolate, vials, you name it, from a vendor.

These vendors could be placed around the districts of the racial cities.
This would also help bring people to these beautiful cities that we have. Lion’s Arch would remain the capital city due to the mystic forge and the FOTM dungeon, yet we would also have a reason to actively go to the other cities, without turning Lion’s Arch into a ghost town.

I haven’t thought about how this would effect the economy, so I apologize if it would be destroyed by this system, but in my opinion a player should be able to gather his/her own material instead of relying on materials to be available cheaply on the trading post.

This is my idea, I don’t know if it nessecarily would improve much, but I think that it would be a better system than the one we currently have in place. And keep in mind that this is just my opinion.

Thanks for reading.


Naus the Gobbo

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http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

A Gobbo's alternative to RNG-based loot.

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Posted by: Aeonblade.8709

Aeonblade.8709

I like the idea, thanks for sharing. With a little tweaking this sounds like a good compromise between the two groups of people on both sides of the fence of farming materials.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

A Gobbo's alternative to RNG-based loot.

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Posted by: Raine.1394

Raine.1394

As one who has happily gathered and crafted in other MMO’s, I noticed immediately that that just wasn’t going to happen in GW2. As you note, in order for crafting to be viable, gathering/farming must be predictable. In another MMO I played for years there were profitable “recipes” that made items that were useful to other players. I knew exactly what resources were needed and where to get them. This is how it works when gathering/crafting works.

That said, I don’t think we need another currency for this and it would be preferable to simply correct the problem. We actually have a “token” that can be used and that would be gold. However, part of the joy of gathering/crafting for many of us is the thrill of the hunt. I’d like to retain that rather than see gold as the answer to every problem.

A Gobbo's alternative to RNG-based loot.

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Posted by: Vol.5241

Vol.5241

I haven’t thought about how this would effect the economy, so I apologize if it would be destroyed by this system, but in my opinion a player should be able to gather his/her own material instead of relying on materials to be available cheaply on the trading post.


Naus the Gobbo

And this is why it won’t work. Everyone will have a chance at this token and all the crafting material, and it’s basically 100% chance. What is the point in that then? Everyone will have maxed crafting and everyone will have abundant mats to make their rares and legendaries.

Let’s give consideration as to what happens if you were to introduce this and the effects it has on the economy. The value of all T6 mats plummets to NPC value like it has for silk cloths. The value of rares plummet since it is now easy to craft rares using these insanely cheap components. The value of ectos plummets since you can make rares so cheaply and then salvage them.

So now pretty much all loot in game has no value, or vendor price. No one will want to play this game because there isn’t really any incentive. Why do meta events and hope for a few rares when you can just craft them and save time? Why do events/hearts when you can get lvl 80 in 5 hours just through crafting (and probably spending under 10g)

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