A Hunter's Bounty

A Hunter's Bounty

in Suggestions

Posted by: Tuomir.1830

Tuomir.1830

This is an idea I’ve been spinning in my head for a few days when I’ve had the moment, which may or may not have been inspired by things.

So to get to the point, my idea is to implement a hunting challenge for groups of up to five, similar to guild bounties. Details follow.

-A hunt would be started by “buying” it with laurels.

-When you start a hunt, you have to complete it in a limited amount of time, say, two hours. If you fail to complete it in time, the bounty is lost.

-When you have a hunt on, you and your party members can see hints around the world that lead you to your quarry. These hints would include things like a trail of dead animals, special NPC dialogue and animal tracks. Where the hints start is specified in the hunt entry, which is a pop-up like personal story and events. The trail could run through multiple zones and would be partially randomized.

-Once the target has been found, the group can move to an instanced version of the imminent area (like in personal story missions), where a powerful foe or foes would be fought.

-Slaying the target yields a trophy item for each party member, which then can be exchanged for unique item skins, such as a bear pelt back item or a jade hammer.

This would allow for Anet to implement new interesting fights without doing hefty changes to make them fit, as with new weapon and armor skins. The laurel cost would prevent them from being overly farmed, and reward those groups who are well coordinated (as they’d have obviously less chance of failing and therefore losing their chance at the rewards). The reward items would match the trophy items they are exchanged for, and so would tell anyone just what someone who bears them has had to fight.

Thoughts?

Only fools and heroes charge in without a plan.

A Hunter's Bounty

in Suggestions

Posted by: Runiir.6425

Runiir.6425

No, forced paired instance only. This is a bounty, right? In old days bounty hunters worked alone or in pairs. Not in full groups.

This would be a great way to get unique items by forcing a pair to work together well. There are already group based content (dungeouns/fractals) and large group contant (guild hunts/wvw)…this system seems perfect to make it pair only and far closer to what bounty hunting was rather like. They could even make it sherlock holmes styled if they so chose due to pair only (holmes and watson) given they like to do parodies when able.

A Hunter's Bounty

in Suggestions

Posted by: Tuomir.1830

Tuomir.1830

Well, what I had in mind was more along the lines of a hunting party than a bounty hunt, and forcing a smaller group size might cause some trouble with setting up the party mechanisms, I’d imagine, especially when in my draft the hunt starts in the open PvE zones. However, I do see your point, content aimed for two players would be cool indeed.

Only fools and heroes charge in without a plan.