A List of Popular Suggestions and Bugs

A List of Popular Suggestions and Bugs

in Suggestions

Posted by: Sunpeece.3590

Sunpeece.3590

I submitted this list to support before the forums went up, and now this is the best place to submit it.

“Of course! Most of these are popular issues among players on Reddit

-Being able to see WvW scores while on an overflow would be great, since people are staying on overflow servers to be with their friends. In addition, Joining your friends on an overflow is bugged and doesn’t work all the time.

-We need
a Field of View change, or an option to change it to 90 degrees. A lot of people are getting sick and mistakenly complaining about the camera distance instead. Some people also wish for a first person view.

-HUGE for a lot of players: Being able to craft directly from your collectibles storage. Taking mats out of collectibles into your inventory is an extra step and is a hassle for cooking.

-We should be able to send mail to offline players

-Support builds don’t get gold too much in dynamic
events, rather they get bronze. Damage builds always gets gold.

-Norns are having trouble in jumping puzzles, the puzzles weren’t designed for their height

-We should be able to choose our under-water utility skills while on land.

-We should have skill descriptions for engineer kits in the hero window. Also, You cannot see the description of skills in “chain” skills other than the first one in the hero window.

-We need to be able to see our downed skills in the hero window.

-Literally
everybody wants this: /plane…please (https://www.youtube.com/watch?v=_CunHb3TJsg) You could make it in the gem store, you’ll get a lot of money from it.

-Making it clear that xp for completing a zone is % based off of your level. Most players don’t know this and if they did, they would save it for level 80

-The UI should memorize auto-attack settings on engineer kits and elementalist conjured weapons

-When a salvage kit is selected, the icons in your inventory icons should change to
indicate what is salvageable. Also, hovering over weapons while a salvage kit is selected should still display the current weapon equipped next to the weapon in the inventory. And when you salvage a rare item, you have to reselect the salvage kit after the confirmation dialogue. Finally, you cannot scroll when you have a salvage kit selected.

-Mesmer: Scepter’s 1 ability creates clones in melee range of target, but they have ranged attacks. Is this by design?

-Mesmer’s leap abilities sometimes make the player clip under the ground

-The monthly achievement reward seems to not give enough rewards, especially in the money department: 63 copper for example. Also, the 10,000 xp in one life (or something) bugs out. The progress bar freezes
sometimes, especially after a zone change, and you have to start over.

-In sPvP, many players are switching weapons to get a speed boon then switching back. Is this by design?

-Some people don’t like the interact button including so many functions. They would like the option to key-bind loot, talk, etc to different keys

-Some events are still not scaling properly

-Popular suggestion: Being able to click on a downed player’s icon on the map to send them a message that you’re coming to revive
them. This is useful because too many people are choosing to respawn at waypoints instead."

(edited by Sunpeece.3590)

A List of Popular Suggestions and Bugs

in Suggestions

Posted by: Sunpeece.3590

Sunpeece.3590

Some of the points I said have already been addressed in the time that has passed, they have been deleted.

(edited by Sunpeece.3590)

A List of Popular Suggestions and Bugs

in Suggestions

Posted by: YarnHooligan.1235

YarnHooligan.1235

I second this:
-Popular suggestion: Being able to click on a downed player’s icon on the map to send them a message that you’re coming to revive
them. This is useful because too many people are choosing to respawn at waypoints instead.

It’s very frustrating to be running to a downed player icon, killing mobs along the way, only to have them respawn at a waypoint just as you make it to them. This has happened to me about 75% of the time that I try revive a player. I also wonder if I have inadvertently done the same thing to another player. I usually wait a good 15 seconds before respawning just in case, but I’m sure it’s happened. It makes it so I don’t want to bother trying to help a random downed player which I think defeats the purpose of the co-operating.