A More 'Living World' in (WvW)

A More 'Living World' in (WvW)

in Suggestions

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

I like how the breakout quest in WvW gives an opportunity for a smaller group to attack a tower that is a bit stronger or guarded by more players. I think this is a unique way of helping out the smaller groups fighting in WvW and chip away at the larger ones. So how can make more of WvW like this:

Assault Quests – These quest are much like the breakout quest where a NPC will attempt to rally some troops up and attack a defensible location. The next few paragraphs will describe how they are started, work, and how people will know when they are occurring.

Starting the Event – Supply and dolyaks are a major part of WvW but they tend to be overlooked a bit (supply camps often don’t get upgrades). Towers sometimes don’t need supply from the dolyaks either making no real need to defend them. To kill two birds with one stone so to speak we can have the event get trigger by supply in a location. Now people are going to get mad if they can’t upgrade a tower because some silly NPC even keeps draining it all so the only time that the even will trigger is when some (to be determined by balancing) amount of supply is reached over the maximum the point can hold. For example if a tower can hold 100 supply and it is full the next dolyak puts it’s supply in a special event or supply depot that is untouchable by players. Once this ‘bonus’ supply reaches the amount required to trigger the event the bonus supply is drained and a countdown timer starts much like breakout quests. The only time this bonus supply fills is when the normal supply is maxed out. This allows points to always be in need of supply, and can work on supply points as well (done by passive supply increase) but probably should not be.

How they Work – As stated before they will have a countdown timer to try and group up nearby players to make the assault more effective. Different points would have different events. For example a tower might make a few guys that drop arrow carts and rams down where a keep would make ballistas and catapults. The buffs they supply might be different as well such as giving power or stealth on travel to the place of attack. These events would attack any neighboring defensive location that is controlled by another server, and if all neighboring points are already held then they even turns into a defensive event causing siege equipment to be placed at the location of the event and a few extra guards spawning in (possibly no event also).

How Players Know When they are Running – Much like how most of PvE works on in the world of Tryia when a ‘Map’ event begins it shows up on everyone’s map (also like bloodlust dose now). This will help to make WvW more like the rest of Guild Wars in feeling like a dynamic world. It will also cause smaller groups to form up on events much like when Map events occur in PvE. Once grouped people tend to stick together and have an overall better experience.

As of right now WvW is kinda a zerg fest as many know and it doesn’t feel alive like much of the rest of Guild Wars does. This change (tweaked for balance of coarse) would help to bring more of a living feel to the battle ground. It also make dolyaks more important to escort to locations as they are not only for defending but also attacking. Any thoughts or opinions on this idea helping make WvW more ‘alive’ would be appreciated.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

A More 'Living World' in (WvW)

in Suggestions

Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

Edit: Changed the title to better represent the topic being talked about in this forum, sorry for any confusion.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]