Q:
A New Player's Perspective
fishing is something they were asked about prelaunch. they want to leave some features for future updates. but they definitely appreciate the idea.
Merchant thing… Not sure I fully understand the application of it outside of the collective book thing – which I like! I wouldn’t have it merchant-bound though. Maybe scatter them tastefully throughout the world – some locations being merchants, but not strictly – with various tales to go by. Maybe even make them visible, equippable items! Statless perhaps, but a bragging right no less for its time dedication? Could be cool!
Undersea Resources… This is already somewhat true later down the line – coral does exist as a material. But expanding upon it could be nifty, if there’s an explanation for it.
Dungeons… They were designed to be difficult. I don’t want to point a finger and say it’s your fault, though; In truth, it’s not. Not all groups make the cut, and sometimes that’s all there is to it. But this acts as a sort of training. It actually has a bar set for what you need to be capable of to get the good rewards. It gives you a sense of accomplishment when you get through it (for a little while, anyway; once you get the dance steps down, it’s still fun, but not so much a feat).
Fishing could be cool! There’s potential with that. Just… not a whole lot of it. Could be nice as a sort of fourth gathering source, but otherwise I can’t see a whole lot of application for it. That’s just me.
I actually really like the book idea. I’ll +1 that.
I’m always in favour of more Lore. +1 to that book, although I’d think a few different ways of getting pages would be less monotonous.
The dungeons are hard, were hard and will hopefully continue to be hard. They’re a challenge and it is worth the struggle in the end, both in terms of loot/gear and personal satisfaction.
I would like to see expansion of the undersea resources as well. Just not worth the effort at the moment.
Fishing; yes, 100%. Anything that adds to immersion is something I can get behind.