A Possible Solution to WVW Night Capping Issues.
that’s the way i thought this issue could be handled, since it technically doesn’t interfere with the people that are playing the game at off peak hours, but how would the points tally work? would we just duplicate everything? for example, if a server owns 100% of WvW during one instance, and another owns 100% of the other instance, would they be tied?
I believe the official comment on this issue was “all is fair in love and WvW”. Since the servers are from roughly the same time zone, there is no unfair advantage.
Im thinking more that they should balance the ranks not just by points but when those points are generated.
so that the matching gets based more on a point signature, a graph of points over time, rather than on just raw score.
This would make it even worse IMO…mainly because the night capping happens not on 3 servers offpeak time but instead in 1 or 2 offpeak and the 3rd on his primetime…
Let me put an example to make it more clear: Servers A and B are from North America, server C is mainly oceanic…
Current scenario: Servers A and B fight mainly eachother during their daytime, server C owns everything on map on his daytime (and the other servers night time), then next day servers A and B have to retake everything again, but they can counter the owning server C did during night.
Suggested scenario: Servers A and B fight each other in the “daytime” instance and server C has full control of the “night time” instance. Servers A and B can hardly do something to counter server C and viceversa.
Who do you think will win the match? one of the 2 servers who had to share control half the time? or the one who had all the map for themselves the other half?
In the current way at least everything the server C does over night can be undone during the day, this would not be possible if there were to be separate instances.
Im thinking more that they should balance the ranks not just by points but when those points are generated.
so that the matching gets based more on a point signature, a graph of points over time, rather than on just raw score.
that would mean players that can only play off peak mean “less”, and that’s not what ANet wants.
the two matches system, with both matches being equally important to the tally, keeps those overnight map wipes that don’t last 5 minutes from happening while keeping the night capping just as important as prime time capping.