A Post about Stealth
From a mechanics standpoint, there is no counter to stealth. As a thief, anyone can easily stack 30+ seconds of unbreakable invisibility
Which all goes down the drain the moment the Thief decides to attack anyone.
(SR, blinding powder+HS, etc). This allows thief to have the least contested mobility in the game, and means you don’t have to use any caution once you’ve gone invisible. Allowing for cc’es to break stealth would give a counter to the stealth retreats and CnD spammers.
Thief is also melee-range with medium armor and has the lowest base health in the game. What I mean is that thieves need some kind of plausible line of defense to remain in that melee range. Guardians got Heavy armor, Warriors got heavy armor and the highest hp.
And let’s be honest, some classes have ridiculous CC’s. For example, a Warrior could just put on a hammer and proceed to combo Staggering Blow, Backbreaker and Earthshaker, all of which are AoE centered on the character. The Thief? His options would be to run the hell out of there, spam Choking Gas or end up with a pretty serious lack of stealth.
And let’s face it, how many complaints have you seen people make of Thieves that had nothing to do with stealth? Because the ones I see always relate to stealth in one way or another:
- Culling + stealth
- Backstab
- “infinite” stealth
This isn’t a QQ thieves are op need nerf suggestion, just something that would make sense and level out the playing field a bit.
What you are making is a “QQ stealth is op need nerf” suggestion. Considering how Thieves are the primary users of stealth, that’s pretty much equivalent to “QQ thieves are op need nerf”
What I find most curious is that people are always complaining about Thieves in very special environments. WvW, where culling is more of an issue and spans more than just thieves. The complaints about thieves in sPvP are very rare and a lot of people even say that Thieves simply aren’t good if your opponent knows how to play. And in PvE, it’s the thieves themselves that complain about not being able to do dungeons because of their profession.
(edited by Olba.5376)
Pretty much everything the needs to be said has been covered by Olba. However I should point out that culling is going to be removed ENTIRELY in the March update. Stealth will be fine as is. QQers will also have absolutely no excuse at that point.
Resident Thief
@Olba Odd that I’m hearing thieves aren’t good in pvp?! Considering a full third of the playerbase seems to be playing them, that’s surprising.
I find it the easiest class by far to get 10-0 in spvp.
I think having some sort of way to fight stealth opponents is part of what’s really missing in the current mechanics. I like the OP’s suggestion.
I think it’s a great idea. Most of the Professions that have the most AOE CC’s usually have trouble dealing with Thief Burst. And since Stealth lingers for a second after it wears off (and the character model doesn’t render) this seems like a reasonable fix. Thief’s have MANY retreat/defensive moves and Utilities. Not choosing the right weapons/skills is usually the issue with lack of survivability with Thief’s seeing as they are pigeon hole’d into using certain weapons in PvP. A Thief would simply get up and Stealth again.
If you have played other classes it would not be unreasonable.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
I think it’s a great idea. Most of the Professions that have the most AOE CC’s usually have trouble dealing with Thief Burst. And since Stealth lingers for a second after it wears off (and the character model doesn’t render) this seems like a reasonable fix. Thief’s have MANY retreat/defensive moves and Utilities. Not choosing the right weapons/skills is usually the issue with lack of survivability with Thief’s seeing as they are pigeon hole’d into using certain weapons in PvP. A Thief would simply get up and Stealth again.
If you have played other classes it would not be unreasonable.
Again, the rendering issue you are talking about will be gone in the March patch. Culling is being removed. Entirely.
There is nothing to fix.
Resident Thief
Technically you could say that crowd control already breaks stealth due to the fact a corpse cannot stealth.
Hitting with crowd control assures where a stealthed character is allowing for most skills to still accurately hit the stealthed target (A few of them require a target, but not all)
Chained CC will usually prevent a stealthed target from re-stealthing unless they’re carrying a stun break (Which if going for a perma-stealth build is less likely) even then, knockdowns aren’t affected by stun breakers and will leave anyone at the mercy of the CCer for a short while (With the burst that comes out of some classes, it can be all that is needed either to kill or set up for a second CC effect)
There’s two kinds of people… The quick and the dead”