A Quest System

A Quest System

in Suggestions

Posted by: Sir Samsonknight.5916

Sir Samsonknight.5916

A common complaint I hear on map chats is how this game gets dull after awhile, and I sort of agree. With events and hearts taking place of actual quest (outside of your personal story) there isn’t a whole lot to do on a map. Most hearts are basically what Arenanet said they didn’t want with quest. You basically go into the hearts area and kill until you finish it.
A kind of radiant quest system like Skyrim would be nice. A random NPC could approach you, or you could find him/her, and they would offer you quest. The quest could be like going into a area to retrieve a lost item for the NPC, Or clear out a bandit cave and free captives. The area could be made into an instance, and these quest would not matter in map completion, but just be something more to do. And for completion, a reward just like events would be given to the player.

A Quest System

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Posted by: THE DOCTOR.3510

THE DOCTOR.3510

Yeah I think a Skyrim quest approach would be cool, and would do well in the game.

A Quest System

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Posted by: CureForLiving.5360

CureForLiving.5360

Well I’d personally want ANet to focus more on having more dynamic events and having those dynamic events have more of a impact on the world itself (ideally for more than just a few minutes until the next dynamic event starts).
But I guess they could implement a system like this, it would (if done correctly) be a bit more dynamic then the current dynamic system.

A Quest System

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Posted by: THE DOCTOR.3510

THE DOCTOR.3510

Yeah, even if Dynamic events would impact the world more would be nice, but I do still think adding quests is a good idea.

A Quest System

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Posted by: DreamOfACure.4382

DreamOfACure.4382

There are already NPCs that approach you, yelling for your help to do something for them. They want to point you to an area and you probably usually ignore them

I definitely just want more dynamic events over some alternate system being added.

Example:

In Queensdale, there’s an apple orchid where there’s an occasional event where you help pick apples, and occasionally a giant spider event.

There should also be an event where the spiders and bats start attacking the farmers, and you have to protect/save them. If the event is failed, a new event is set where you revive them and help them clean up the place.

There are many other even less event-rich areas that could use additional events like these. They feel like 1-trick-pony type places with little depth at all.

Example:

The Priory camp beside Ascalonian Catacombs. They’re always being attacked by the same pattern of harpies.
Why not have them be attacked by a champ Harpy? Or have the Priory spot a special looking Harpy and chase after it for research purposes?

Because ANet didn’t have the budget/time to do so.

Thus, I do not want a new quest system. I want an expansion / enrichment of the current system.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

A Quest System

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Posted by: Ronah.2869

Ronah.2869