break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Hi there, before you frown upon anything understand I looked for a thread realting to this topic (someone else started the idea, but I can’t find it through search bar) but with no luck, I’d like to post it up with some different ideas. Now onto the topic.
The world of Tyria is so vast, so splendid, so diverse and yet we don’t really revisit these old places. Why? More like why bother, sure the scene is nice but in terms of rewards, which is all people really want from playing pve in the first place, there absent. Dungeons offer tons of goodies, WvW offers insane amount of exp if you’re on the winning side, and Orr is just event after event. One thing that keeps some parts alive is Dailys and starting a new character. However I have noticed several threads asking, and replying, on the “best” spots to complete dailys. That just digs a deeper hole. I like dailys, and I like monthlys, but how about weeklys? Better yet, weekly contracts with various rewards based on what you do not just for completing a task and moving on. For example:
A Asuran visits Hoelbrak, nothing exciting since norn citizens don’t really see a reason to ask a stranger for help. But a Norn visits Hoelbrak and in the generally populated area like the lodges or near the bank, a town crier approaches them asking for aid in a region and will point you to an event area, telling you to complete that specific event. Return to the crier for a reward.
In other words, for doing a town crier quest in your home nation rewards a better reward or reward chance and will take you to any zone in the region the city resides in. So Hoelbrak will lead you to a random world event in the shiverpeaks, Black Citadel will lead you to a random world event in Ascalonian lands, etc. Lion’s arch town criers will yeild lesser rewards but still count towards a “weekly” and are completable by any race. This makes old cities relevant, and brings some old fun world events back into the atmosphere. Thats 1 of the options for the Weekly assignment. Part 2 is availible to those who are intiated into an order and yeilds very enjoyable rewards. (Order contracts arn’t limited to any 1 region and can take you anywhere in Tyria.)
Order Of Whispers===
-Locate Champion/Veteran ______ And elminiate them. These would only be for humanoid enemies such as branded human/charr, Risen humans, Seperatists leader, inquest, sons of svanir, Flame legion, Risen temple Avatar, etc)
-Or, you are sent to the location of a Caravan event and must escort it. Those who have a order contract up when they partake in a caravan event scale the event up as an additional member.
Vigil Crusaders===
-Defend a town/village/city from an enemy attack or seige. You are sent to a location of where this event applies.
-Take an enemy camp for your allies. You will be sent to the area of an event that requires you capture the camp/fort/structure.
Priory Expedition===
-Test a weapon/transformation on X number of enemies/structures. You’re sent to a random location where a weapon/suit needs testing.
-Find a rare species and collect a sample to determine their origin for the priory. These are similar to OoW contracts however deal with non-humanoid enemies such as champion sharks, veteran risen sea scorpions, Champ ice wurm, Champ branded devourer, etc.
All contracts whether they be racial/LA or within your order reset weekly providing 3 different events each time. Orders have 3, and each city has 3. Players can either do their nation or LA or both. Only 6 contracts per week are availible so you can mix 3 racial, 3 from LA, and 3 order contracts in any way adding up to 6. Races may not do other races contracts (excluding La which is a mix)
(edited by NinjaEd.3946)
Also an idea for a Order elite skill. No this would not be anything comparable to profession elite skills, it would fall under the same category as Racial elite skills do but ofcourse offering something relating to the order you chose.
-Elite Skill(Rally): Call upon a single recruit to aid you in fight, recruit depends on your order.
[Vigil=Beefy, centered around toughness] Weilds a hammer and has access to Warrior hammer skill 1, 3, and 5.
[OoW=glass cannon, centered around power] Weilds a sword and dagger and has access to thief s/d skills 1, 3, and 5.
[Priory= Support, centered around boons and vitality] Weilds a staff and has access to Elementalist staff skills 1, 2, and 5.
All have Cooldown 200 seconds and last 30 seconds or until killed.
(edited by NinjaEd.3946)
I really like your ideas! It would make people go and visit different places and this is what this game needs.
But I see one more problem with the current game state. Even with your idea incorporated. People still wouldn’t travel trough maps… They would just teleport in, finish event and teleport out.
I love it! The number one reason I log on, after my guild of course <3 , are the dailies. I enjoy doing them and it’s simply because I find myself exploring old areas I have not been to in weeks. There’s no right or wrong way to do them, and I’d hardly say there’s a singular good place to complete them.
+1 for you!
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