Since I know Anet actually looks and reads these I was hoping to maybe shed a little light on a change that would really make Guardian feel a little more balanced; what am I saying is not balanced? well it would happen to be the lack of a true ranged weapon. Please let me explain before I get downvoted to the abyss, yes, Guardians have the Scepter and Staff, yes they are both “technically” ranged, however they both have very specific uses, and no generalized ranged combat. The Scepter is straight single target Power-based damage, with no condition attacks at all, and the Staff is all close range AoE and support, with barely any damage to speak of. What I would suggest adding would be the Long-bow, and this is why:
The Longbow would be utilized as a Long Range damage/support weapon with skills such as the following (while still having some support skills)
Skill 1: Light Arrow: (Auto Attack) Single Target damage (1200 Range).
Skill 2: Dazzling Shot: (Disable) Single target arrow that explodes in a blast of light and blinds all enemies hit (1200 Range) (20 Second CD).
Skill 3: Fade: (Escape) Shoot a arrow at “ground-target” and create a pillar of light that damages nearby foes and lasts 5 second, you may activate the skill within that 5 seconds to “blink” to the pillar (Small AoE) (5 Second Active) (1200 Range) (30 Second CD).
Skill 4: Sanction: (Support 1) (Ground-Target) Fire a large arrow into the air, falling as a field of light at the target location, enemies cannot pass through the “wall” of the beam (Medium AoE) (5 Second Active) (1200 Range) (40 Second CD).
Skill 5: Solar Bounty (Support 2) Fire arrows of light upwards to create soothing rays at the target location, grating regeneration to allies within the area (Large AoE) (10 Second Active) (45 Second CD).
Again this is what I believe would complete the Guardian build, also I would have all the skills shoot arrows of light, instead of the physical looking arrows that shoot when a war or ranger shoot the bow.