A Way to Make Vamp Content More Enjoyable

A Way to Make Vamp Content More Enjoyable

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Posted by: Voltar.8574

Voltar.8574

I hate to start off on a negative note but my heart sank when I saw the ‘click on several dozen things’ activities make its appearance again yesterday. I can appreciate the need to add activities to keep things going while you’re busy working on the extraordinarily awesome thing that we don’t know about yet. I have a suggestion on how to implement this particular vamp activity in a way that doesn’t detract from the game.

What about putting these things at the end of jumping puzzles, zone bosses, minidungeons and even dungeons/fractals? This would encourage people to play the game with a temporary bonus to pre-existing events/activities and all but the dungeons exist at a 1-15 level of gameplay.

Maybe I’m in the minority but activities to click on: pumpkins, snowmen, signs and piƱatas are clearly the same activity. Completing this achievement doesn’t feel like an achievement at all and there’s plenty of good content already in game you could incorporate. I don’t want the commentary that this game is, “pull lever, receive reward,” to be true and it’s not a fun mechanic by itself.

A Way to Make Vamp Content More Enjoyable

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s filler content/acheivements toward the greater prize. It’s the same as hearts. How many hearts can be completed soley by clicking on some random thing over and over? You can do this event, or this activity, or if you just want to get it out of the way, click on a bunch of stuff.

The only difference was Master Carver, which was basically just a way of giving out a free title without just saying, congratulations it’s halloween, heres a free title. You had to “work” for it.

I completely support them, I enjoy the click for reward activities, and I suspect others do too. If you don’t like it, there is always Moa Racing and Dragon Ball. Presumably there will be enough activities to get the reward without clicking on things.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

A Way to Make Vamp Content More Enjoyable

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Posted by: Voltar.8574

Voltar.8574

I’m not suggesting getting rid of it but if it’s an achievement, it would become more fun if you actually had to achieve it. If people truly find it fun to do then remove the achievement and people can still do it. If you’re going to call it an achievement then I think you really need to achieve it. If you wouldn’t receive the same enjoyment from clicking on the same 20 items several times without the achievement then what kind of game are you advocating?

This mechanic exists all over the place in the game already and it’s called ‘merchants’.

…and don’t get me started on the negative affect of the compromise that started hearts. At least those have a context beyond the ‘slot machine you can’t lose.’