A bug gave me an idea for WvW.

A bug gave me an idea for WvW.

in Suggestions

Posted by: Assyrian.4827

Assyrian.4827

Q.Why players loved the siege weapons bug.
I think it is because it forced more open field battles and players like it more(even with the lag )than hitting doors.
because we use skill in open field combat.
so why not through some objective that force open field combat.
this is how it is going to work each map will get three of that objective. all three start at the same time. finishing them will give you points for your server.
this will be fun plus it will force the zerg to split to cover all three.
what’s your thoughts about this?

A bug gave me an idea for WvW.

in Suggestions

Posted by: chefdiablo.6791

chefdiablo.6791

Seems like another game within the game type of feature.

I am not against it.

I just do not think the WvW feature needs to have more events happening.

We have these events already in the BL corners which only get finished when the players are bored or by guilds looking for mass reward and xp.

We have bosses and small events in Eternal that are completed quite often but also considered to be a distraction from more important objectives.

If the BL maps were purged of all the water and developed into an outpost kind of feature I could see this working out.

Otherwise I think Anet should just create a map for GvG or an equal sided group conflict map for players to get this done.

As it stands the fight clubs are already becoming a focus for many players. It is not something that I enjoy, but I don’t begrudge those that do as long as it does not interfere with the intended game play of the zone.

I am just not confident that more objectives in WvW are going to solve the problem.

A bug gave me an idea for WvW.

in Suggestions

Posted by: snowaugar.1823

snowaugar.1823

No more pve in ww bad enough alreadt

A bug gave me an idea for WvW.

in Suggestions

Posted by: The Goat.1940

The Goat.1940

idk I was thinking 3 open field areas that are kinda like “king of the hill” objectives. in that open field it is void of siege. the only way to cap the area is to click a flag, the flag has a cap durration that the enemy servers must interrupt to keep you from taking the objective. server holding he objective gets some sort of benefit for having it, increased for having 2 and increased again for having 3. ( additional pt tick or yaks move faster)

Necrotic Sushi – Necro
Elephant Ambush [EA] , Sea of Sorrows

(edited by The Goat.1940)

A bug gave me an idea for WvW.

in Suggestions

Posted by: echo.2053

echo.2053

Came in thinking wed be able to harness and ride the grub, >_> disappointed

Bender the offender – Proud violator of 17 safe spaces –

A bug gave me an idea for WvW.

in Suggestions

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

idk I was thinking 3 open field areas that are kinda like “king of the hill” objectives. in that open field it is void of siege. the only way to cap the area is to click a flag, the flag has a cap durration that the enemy servers must interrupt to keep you from taking the objective. server holding he objective gets some sort of benefit for having it, increased for having 2 and increased again for having 3. ( additional pt tick or yaks move faster)

this^

-Stand on these three circles spread across the map to be able to open the gate leading to Hill’s/Bay/Garri. etc..

-Here is an Orb, Carry it to a wall, trough a gauntlet, to let it explode, but your hp and speed is halved and you cant be buffed, immagine 40 people suiciding trying to carry it to a wall as a last resort ^^

-Here is a Siege turtle spawn in the middle lake guide it to any gate to take it down.

-Stand on this circle to donate 200 supply to the depot

-Or guide a worker from citadel to a Keep if he reaches the keep the keep finishes the active upgrade.

etc etc..

So many ways to make WvW interesting, guess I’ll move myself to the suggestions part of the forum now ^^

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E.A.D.