(edited by Burnfall.9573)
A call to remove Hammer from Warrior
Hammer, the weapon with very slow dodgeable animations and not much mobility
Hammer with the slowest ability animations on the planet OP to the point it is breaking the game?
What?
Hammer is fine. Dodge it.
Their hammer is fully equipped with excessive Permas beyond any class weapons in the game, and to me that is bad design.
what is “Permas”?
I heard some complains about some runes causing excesive ammounts of confusion but other than that… I don’t see any way Hammer can be OP. It has average damage at very slow attack speed and the same cooldown as any other weapons. It doesn’t even have its own +x% plain damage but a +x% damage to incapacitated which is situational and you can only get like a one or two lucky hits with the bonus on it.
I understand Warriors can be thought but aim your complain better. I hardly believe the hammer is the issue.
You might look into stability OP.
Hammer, the weapon with very slow dodgeable animations and not much mobility
Let’s not forget the longest cooldowns on skills of all weapons. lol
I don’t even use hammer and still get called a “kitten warrior” or “button masher” or “overpowered warrior” by a below rank 15 player at least once a day. They have to blame their loss on something I guess. Then again, that also happened before warrior nerfs. Bad players will always be bad players.
LOL wtf is this
Hammer, the weapon with very slow dodgeable animations and not much mobility
You must not WvW. What percentage of warriors in a zerg use hammer? Enough said.
ill trade you my warrior hammer for thiefs pistol
But hammer is the weapon I have the most fun with D :
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist
ill trade you my warrior hammer for thiefs pistol
I’ll trade them my hammer to be able to shoot backstabs out of my rifle. wait…
Tarnished Coast, Hammer guy of [NOPE]
If you talk about broken class talk about NECRO and their condition bombing and heavy resist
It’s come to the OP’s attention. So please make sure the hammer is nerfed. The Guild Wars 2 Governer, Burnfall has spoken.
Hammer, the weapon with very slow dodgeable animations and not much mobility
You must not WvW. What percentage of warriors in a zerg use hammer? Enough said.
What percentage of guardians, eles and necros in zerg use staff? Anet, plz nerf staff, so much ppl use it, crazy OP.
25 charracters
Hammer, the weapon with very slow dodgeable animations and not much mobility
You must not WvW. What percentage of warriors in a zerg use hammer? Enough said.
What percentage of guardians, eles and necros in zerg use staff? Anet, plz nerf staff, so much ppl use it, crazy OP.
How many rangers in wvw use pets? pets op pls nerf anet.
Tarnished Coast, Hammer guy of [NOPE]
Hammer, the weapon with very slow dodgeable animations and not much mobility
You must not WvW. What percentage of warriors in a zerg use hammer? Enough said.
You do realize there is a stark difference between something being used very often and something being OP.
Even before Warrior buffs Warrior was the most popular class.
Almost every warrior uses shield. Shield OP. Almost every warrior uses signet of rage, that’s op too.
It has nothing to do with hammer uses, but its inbalances stats and Op functions..
(Please! focus on the seriorusness concerning the critcal matter and not divert it into silliness).
The truth must be exposed in order to fix this serious matter.
(edited by Burnfall.9573)
It is already balanced, if not underpowered. If you have troubles with one of slowest and most telegraphed weapon in whole game – you really need rethink your game. Hammer is not mace with instant skullcrack.
25 charracters
Oh god, Burnfall has moved on to you warriors. Be careful, this guy is a feisty one. xD
Btw, he is a ranger. :O
Blackgate since day one.
(edited by Mist Pivot.8452)
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Don’t forget blind, block/aegis, evade, and invulnerable skills. And also ranged kiting.
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Don’t forget blind, block/aegis, evade, and invulnerable skills. And also ranged kiting.
Now steady on there, he may pass out after reading all these solutions.
Now you might want to sit down for this as it can be a bit of a shock,
Stun Breaker/Stability/Dodge
Don’t forget blind, block/aegis, evade, and invulnerable skills. And also ranged kiting.
Now steady on there, he may pass out after reading all these solutions.
Heh.
And to be less sarcastic and give a more serious response. It really comes down to different builds and how they counter each other.
From a 1v1 perspective:
If your build doesn’t have much cleanse, a condition person will have a greater chance to beat you.
If you don’t have stability/stun breaker, a CC person will have a greater chance to beat you.
If you don’t have extra health/toughness/healing, a high damag person will have a greater chance to beat you.
Sure, some builds on certain classes are “easier” than others, but no 1 build is “perfect.”
I’ve been beaten by condi spikes before, or by burst spikes, or by heavy CC people. But I’ve also beaten all of those using my same build. When you see X class with Y weapon you basically know what to expect (which is why I’d love changeable 2-5 skills). Oh, that warrior has a hammer, that means I should get ready to dodge because he’s most likely going to try bursting me. Most of the time, that works. Other times, I’ve laughed off the damage a heavy CC person (or laugh as they try to get out of the fire field I put down before I got CC’ed).
Now this isn’t a perfect comparison, but what’s the big difference between being stunned and not being able to attack and not being able to attack because the enemy is stealthed or you waste an attack on a clone instead?
Perma hammer
kitten that hammer! Why does it never shift into something else!
Stability and stun breakers.
/close thread
If he’s serious, this is incredibly amusing.
If he’s not, well , I still got a nice chuckle out of it.
Guild Master
Not even sure if this is for real or not but it’s pretty hilarious how a few months ago Warr Hammer was derided as the slowest, clunkiest, easiest weapon to dodge in the game.
Not even sure if this is for real or not but it’s pretty hilarious how a few months ago Warr Hammer was derided as the slowest, clunkiest, easiest weapon to dodge in the game.
Yep. People didn’t even take my Mace/Shield Hammer build seriously when I posted it like 3 months ago or whatever. It was pretty similar to the current “meta” hammer build. I did refine it after this post (Desperate Power changed to Unsuspecting Foe and ended up liking H M/S best etc) but it is still nearly identical.
Here is the build I am running today. Got rid of the 20 in Arms. Changed Leg Specialist out for Desperate Power and put the 20 from Arms in Discipline. This version seems to play a lot smoother so far. Also switched out Hammer CD reduction for Defy Pain. Not sure how I feel about that. Though Defy Pain does seem to have synergy with Desperate Power.
0
0
30 – II, IX, XI
10 – III (sometimes I)
30 – III, VIII, XIHammer/Axe/Mace, also trying Hammer Mace/Mace. May also try Hammer/Mace/Shield and Hammer/Axe/Shield.
Zerker Amulet, Hoelbrak or Melandru Runes, Sigil of Fire x2, Paralyzation x1
Skills are; Healing Surge, Stomp, Balanced Stance, Signet of Stamina, Signet of Rage (I occasionally use Berserker stance instead of Stomp also).
(edited 3 months ago by Ashanor.5319)
https://forum-en.gw2archive.eu/forum/professions/warrior/Opinions-on-some-builds/first#post2328759
(edited by Ashanor.5319)
..yet this notourious tide (warrior), has gone totally gone out of control…
Hammer Warriors are very in control… -drum roll-
I don’t understand why everyone has to play the doomsday card when complaining “OMG Anet if you don’t do what I suggest your game will die off.”. I guess if you say that about enough things and when the game does die off years later you can point it out and tell them “I told you so”.
I’ve played warrior in Guild Wars PvP for more than eight years (GW1 and GW2 combined of course) and I never felt so helpless as I did in GW2 sPvP when it was almost impossible for me to counter conditions. Introduction of Cleansing Ire was a way in a good direction but still that trait was almost useless with other classes being able to prevent adrenaline usage (blind etc.)
Now for the first time I feel my warrior has actual sustainability in the game because at least I can counter some of the condition spammers with stuns, KBs and KDs. Hammer is still very easy to counter, has very limited melee range (aside from Earthshaker of course) and low damage even with full zerk setups. The problem other professions now have is that they got used to fighting close range despite their classes being actually designed to fight ranged. If you don’t know how to stay out of my hammer’s range and you play as a ranged profession then it’s clearly not warrior’s fault for you getting killed.
The best way to feel all up and downsides of warriors in sPvP is to play one. In the end it always comes down to how good you play your own class. Yes I can almost easily win against any hammer warrior in sPvP now but it doesn’t mean I still don’t get pwned by good engineers, necros and rangers when they start spamming conditions.
oh, kitten, I’ve been playing my class all wrong. Drat, I’ve been using a LB… Sword/Sword, oh for the love of everything good in the world…
Heavy Halo, Warrior JQ
oh, kitten, I’ve been playing my class all wrong. Drat, I’ve been using a LB… Sword/Sword, oh for the love of everything good in the world…
I have played that a bit as well. I just don’t find it very entertaining, though it was a highly effective build.
oh, kitten, I’ve been playing my class all wrong. Drat, I’ve been using a LB… Sword/Sword, oh for the love of everything good in the world…
That’s more about killing and less about locking people down while everybody else around you kills them that much easier.
how about just nerf it slightly ? maybe the damage or the stun radius . Or increase cooldowns ???
They stuns got dealt with in the last patch
[url=https://] [/url]
Hilarious.
15/char
hmm. blind. dodge. stun break. stability. – stun duration. stun break. invuln. interupt their interupts. CC and range kite them. block. and oh, stability. wait, i think i repeated a few things.
not saying i’ve never been knocked around by a warrior hammer before.. but yes. those are the various mechanics you can use to shut down their lock down.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
Use stability, learn to dodge and stay awake during fights.
Hammer is fine.
The games in the past used to be hard. Now you are used to play easy games.
Fight vs hammer required skill. You need to dodge and pay attention to animation.
You can complaint about a lot of broken thing that warrior have, but the hammer is ok.
(edited by urieldhynne.2743)
Don’t you take away my juggernaut…… >.>
Guess Ele staff is OP. Held a ranger in a corner using gust→static field→unsteady ground→magnetic aura their knockback→shockwave. By then the tower had flipped.
Basically another case of “oh no, a weapon filling it’s role …. nerf nao plz”.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
necro lich form with a power build , 5k autoattacks .. droool
Apparently some one never played GW 1 PvP and ran across a good hammer war.
Hammer wars Put you out of the game unless you counter them IE Dodge!
the short take the time you spend QQing for nerfs and LRN 2 Dodge
I do not even comprehend the OPs logic. I have played a engineer as my main since launch, and I find the mate hammer build to be annoying to fight, but other then that, I do not see a problem.
I like the “concept” of the hammer to the point that I am here to read up on the warrior (as well as the guardian forums) and saw this and just shook my head.
https://www.youtube.com/watch?v=6q3em9s5I4c
Only thing I find is that the hammer hits too hard overall. My warrior is specced LB S/S, pure condition with no power, yet if i switch in a hammer, i still hit pretty hard. I can see why it’s so popular.
remove stun duration from hammer moves, make it an AOE melee weapon. ability to do mass aoe damage instead of keeping large groups stunned longer than any other weapon set in the game.
learn to dodge roll.
A few months later, and the Warrior forums are worse than ever.
Did Skullcrack/100B go out of style or something? Is hammer the new black?
If you’re in Zerker gear and have no stun breaks, and also have no prot on CC trait, you’re going to probably get one-rounded by a Hammer, if you don’t dodge the initiation. And that’s entirely your fault.
“He’s like a man with a fork in a world of soup.”
Hammer is OP because it doesn’t hit fast enough for confusion to kill off the warrior.
Crystal Dessert tastiest dessert.