A change to the way dungeons work

A change to the way dungeons work

in Suggestions

Posted by: Swagman.9013

Swagman.9013

This is just an idea I thought of to promote more people to play a wider variety of dungeons and more often.

The way I see it, there is 3 main currencies for getting the exotic gear. Gold, karma, dungeon tokens.

My idea is to tie one of these 3 rewards in to each path of the explorable dungeons. Each path will be marked with an icon to represent which it gives. And although I’m not the most for this part, it makes the most sense, dungeon tokens would be universal through all dungeons.

Now a key part of this is, 1. You only get the bonus from each path once a day, if you repeat a path you get 0 reward.
And 2. You swap the paths reward based on difficulty from each dungeon.
That is to say in 1 dungeon make the gold reward the “hardest” (what the player base perceives as hard) and in another make it the easiest.

This way it gives incentives for players to clear multiple different instances each day. And allows player to pinpoint their reward. Also if they get bored running the same 2 each day for karma, then they know they can just pick another 2 and they will make the same progress.

Also the karma and dungeon token paths would still reward like 10s to cover any repair costs.