First off is having Gear sets much like your Armour set and your in town set, most people have more then 1 set of armour, switching gear sets out of combat 1 piece at a time is not fun. If we could have a 2nd armour slot then maybe have to buy them after that I think that is an ok idea.
This is my bigger idea and I don’t really understand why no game as not done this. Firstly I feel limited in the gear I can get/create I use a conditions build on my ranger and My 2 big stats are precision and Condition damage, For my third stat there really is no other good option then toughness. I can add other stats with my accessories of course but even those are limited.
My idea Allow us to create Armour with the stats/look we want. The general idea would be that each rarity of armour would have a preset amount of stats you could add lets say for an example : Exotic gear could have 100 points of stats.
Now as an example each crafting item would have a stat tied into it.
tier 6
Powerful Venom sac 25 condition damage
Vial of powerful blood 25 power etc
etc
Tier 5
Large bone 10 vitality
Large Claw 10 precision
etc etc
So if I was to make an exotic piece with 100 total stats I could use 5 of any crafting item to get those stats.
So for example a piece I might want, and of coarse this would need to be balanced better then my example I could make.
Dev0’s helm
25 Condition damage
25 Precision
10 power
10 Vitality
10 Healing
10 Toughness
2% magic find “lets just say 2% is equal to a tier 5 item”
or I could make
Dev0’s helm 2
25 condition damage
25 precision
25 Toughness
25 Vitality
or whatever that massive amount of options I would have then that equal up to 100 stats and and then lets say the tier items below that would have lesser values to break it down even further.
Then I could also make the armour look how I want based on patterns I discover within game instead of a preset look I mean I’m making it why can’t I decide what it looks like?
Thoughts?
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