A couple of Warrior suggestions.

A couple of Warrior suggestions.

in Suggestions

Posted by: YuiRS.8129

YuiRS.8129

Here’s a little list of my ideas, most of which I consider simple quality of life updates.

Rush

Rush’s been somewhat buggy and unreliable for a long time. How about this: make it so we can cancel Rush at any time, doing an 360 degree AoE attack at the spot. This way we won’t be missing it so much, since we will be able to manually control it.

Arcing Slice

The skill is never used, because we have an easy access to Fury through FGJ! and SoR, which is out most popular Elite, especially in PvP.

While you can’t make it a hard CC or a powerful single-hit attack, why not make it a defensive skill? Perhaps something similar to Ranger’s Whirling Defense?

Counterblow

This skill is almost impossible to hit in PvP. It would be great if it was changed into what Guardian’s have on their Protector’s Strike, which is an AoE type attack with some increased range.

Kill Shot

Make it so we can cancel the charge time of the shot, dealing reduced damage instead. The skill’s usefulness in PvP is greatly diminished, because it’s just too slow to hit an enemy.

Kick

The skill is in an awkward spot of being a melee skill that knocks back, making it useless for ranged builds and awkward for melee. Make it a 1/2 Stun instead of a knockback, it will make it a great interrupt and certainly much more useful.

Staggering Blow

Allow us to be able to move slowly, while using the skill, similar to the Guardian’s Whirling Wrath. As it stands now, the skill is impossible to land unless the target is already CC’d, which greatly limits it’s usefulness.

Dual Strike

Make it hit harder or faster. Right now using it is hardly a DPS gain, even without considering that we can access Fury easily outside of it.

OH Sword

Both of the skills are very underwhelming. While Riposte might have its uses after the buff, it’s still incredibly hard to land in PvP. Keeping in rhyme with my previous suggestions, perhaps it would be feasible to reduce the amount of Bleeds it applies and remake the after-block effects into a quick AoE attack.

Impale is very unreliable and takes a lot of time to ramp up. Rip is very slow and deals low damage, even with a pure power build. How about you make Rip into a pull? It’s a major buff, but the weapon doesn’t see any play in PvP akittens current state. An effect like that would make a great addition to a Warrior’s arsenal, which is still fairly limited when it comes to countering kiting.

Distracting Strikes

This trait is in Power and relies on Mace/Hammer while dealing Condition Damage. None of these mash up particularly well, making it a very unappealing Trait.

Either make it Daze a target for 1/2 seconds with a ~10s ICD, or make it deal 1-1.5k (on a full Bers build) direct damage on a successful interrupt.

Increased sustain suggestion

A new defensive Trait that would keep the passive effect of the Healing Signet on after we used the active. It will give Warriors some of the needed sustain.

A couple of Warrior suggestions.

in Suggestions

Posted by: heavyscythe.9780

heavyscythe.9780

of the above suggestions Rush is the one I really feel needs to be fixed.

While it is useful for running to a target a great distance away. However if they are within the range of the attack there will usually be a second or two lag while the skill finishes its ‘run’ duration before attacking the target.

In PvP it is the worst move you can use as it leaves you wide open for a few seconds.

Even in PVE it is a very laggy attack. i can be standing a few feet from an opponent and continuing to rush at them for another couple of seconds before the skills finishes up.

It really needs method of ending early or canceling the attack via any other skills.

Zaaik, Alrun Gunnarson, Relga Thorwalds, Gerosh Crankwolf,
Serenity Moon [MOON]
Tarnished Coast

A couple of Warrior suggestions.

in Suggestions

Posted by: Taralom.9562

Taralom.9562

of the above suggestions Rush is the one I really feel needs to be fixed.

I play warrior main and the amount of time my Rush ability gets caught on something on the floor or i just run continuously into the mobs particularly large collision box makes me wanna punch my monitor, making the ability a AoE hitting ability might not be the way to go in improving it.

I personally think if the ability was similar to the elementalist fiery elite Greatsword rush, in which the warrior leaps towards his target when he gets within a certain range of the targeted enemy, it would fix the ability’s main issue

Arkanoi from Aurora Glade
Most likely in a pub…unable to sit on stools/chairs