A dps meter
Actually i like your idea.Especially the part where only you can see the meter and you can’t link anything.
I agree that we need a dps meter.I like to improve my role and that is a good way to do it.
Actually i like your idea.Especially the part where only you can see the meter and you can’t link anything.
I agree that we need a dps meter.I like to improve my role and that is a good way to do it.
That’s why I want one so bad lol.
i’d like a clear dps meter for a testing zone i.e what the mists are supposed to be, but the whole mentality that comes with a DPS meter means it’s something that shouldnt be added to the game because you know exactly what it leads to.
I’m torn on this issue.
While I am a bit of a DPS kitten and like to know how much better I’m performing than others DPS meters encourage a sort of elitism that isn’t very constructive.
It also encourages people to play in a way that doesn’t necessarily result in the beating the boss but rather getting good numbers. It also encourages more glass-cannons in a world where seemingly every 2nd player already is one.
If there was a need for such elitism and benchmarking I might get behind it but with the absence of enrage timers and cutting edge PvE content that is actually challenging I don’t see the need.
And let’s be honest here for a moment. How would it look if ANet added a damage meter? Even Blizzard has never released an official damage meter for WoW although they are far more popular and required there.
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
thats because Blizzard embrace their modding community, why do work when someone does it for you for free.
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
I disagree with this, if you get a group where your all support, that becomes bad.
And if you really don’t want a dps meter in your game, have it so the player can just turn it off.
What does this have to do with Dungeons? Might have a better place in the Suggestions part of the Forum.
What does this have to do with Dungeons? Might have a better place in the Suggestions part of the Forum.
Because it would really be used for dungeons or testing a builds dps, for dungeons. Nothing else to really test dps on.
That question is … risky.
I’m absolutely against a DPS meter like in WoW, and so you are, glad to see it
I would only agree with that if on your DPS meter, you can only se YOUR DPS and not that of the others. Otherwise, even though you can’t link it, kitten people will say “omg you’re not DPSing I can see it” when you’re support or what … And it sucks.
Consequently, I would quite agree with your idea as it’s about what you suggest.
Still, I’m afraid of how kitten players are and I’m afraid they will ask for players to produce a screenshot of their DPS in the instance, with this group.
So … I dunno what to say, as I would still like to see my DPS so as to improve my build/gameplay …
That question is … risky.
I’m absolutely against a DPS meter like in WoW, and so you are, glad to see it
I would only agree with that if on your DPS meter, you can only se YOUR DPS and not that of the others. Otherwise, even though you can’t link it, kitten people will say “omg you’re not DPSing I can see it” when you’re support or what … And it sucks.
Consequently, I would quite agree with your idea as it’s about what you suggest.
Still, I’m afraid of how kitten players are and I’m afraid they will ask for players to produce a screenshot of their DPS in the instance, with this group.
So … I dunno what to say, as I would still like to see my DPS so as to improve my build/gameplay …
Like I said, you can’t link it, and can only see your dps. I though about people being like., “Screen shot of your dps please” but if they are that hardcore you most likely won’t want to group with them anyways.
Bad players will be bad players. I notice them without a dps meter. People who want to feel elite will post there dps on forums, but who really cares.
I want it to improve my char’s. I could see if this way does better dps or if doing this does more dps.
How about adding a specific area in the Heart of the Mists where players can use their PVE GEAR to test their builds? The current problem with testing in Hearth of the Mists is that character gear changes to the PVP version, which makes any test results in the Mists very inaccurate compared to the real PVE experience. So simply allowing people to use their PVE gear in the Mists, or some specific area there, would be ideal.
While at this, making the combat log show healing done, condition damage applied, boon applied (+seconds) and other useful stats is important. I don’t understand why the combat log is only showing direct damage, either suffered or inflicted, direct damage isn’t the only number that matters in a battle!
How about adding a specific area in the Heart of the Mists where players can use their PVE GEAR to test their builds? The current problem with testing in Hearth of the Mists is that character gear changes to the PVP version, which makes any test results in the Mists very inaccurate compared to the real PVE experience. So simply allowing people to use their PVE gear in the Mists, or some specific area there, would be ideal.
While at this, making the combat log show healing done, condition damage applied, boon applied (+seconds) and other useful stats is important. I don’t understand why the combat log is only showing direct damage, either suffered or inflicted, direct damage isn’t the only number that matters in a battle!
Or really add one in PvE somewhere that has decent health and you could just kinda time yourself. It would have to have a decent amount of health. Arond 75k-100k health. But that still would not help vs healing per second.
What does this have to do with Dungeons? Might have a better place in the Suggestions part of the Forum.
Because it would really be used for dungeons or testing a builds dps, for dungeons. Nothing else to really test dps on.
Yes, because you don’t want to maximize your DPS in WvW, PvP or any other part of PvE…
In the original Guild Wars, there were training dummies that you could attack and they would tell your total damage, peak damage (which second) and DPS over a certain amount time and attacks.
Ive writte enough on this in other threads on the same topic so I’ll just say:
Colin Johansen hits you for 239407889 damage
Game over
Ive writte enough on this in other threads on the same topic so I’ll just say:
Copy/Paste. I want to read it. I want to see your reason behind not wanting one, before I make a smart kitten comment.
Here is one, couldnt find the longer one I wrote and cant be aresed to write again.
As Ari said, the intentions might be good but after playing wow for a long time and seeing addons like recount and gearscore being developed and used in an elitist manner (not seldom by people who werent really up to par).
In order to get maximum enjoyment out of “vertical progression”, a player must be able to see the numerical increase in their effectiveness.
People have been enjoying themselves just fine, and did in other games as well even without any measure of dps. The problem with meters in guild wars 2 is that there is no holy trinity. There are so many other things to do to help the group rather than just blindly dpsing and healing aint that super. I doubt most people would need meters for maximum enjoyment. Maximum enjoyment =/= maximum dps.
Colin Johansen hits you for 239407889 damage
Game over
If the dps meter only reads what your character is pulling then yes I would agree with having one. The reason I dislike having dps meters in a game that records every person’s dps in the group, is that too many people think of it as an excuse to kick someone from a group if they don’t think their dps is high enough.
In the case of recording everyones dps the disadvantages more then outwiegh the advantages. As an example you might have 2 people in the group, one pulling high dps and dying all the time and another person that is pulling less dps but knows how to stay alive and stay out of the dumb @#$%. Overall the person pulling the lower dps has a high total damage done by the end of the fight because the other person keeps dying.
To conclude, yes having a dps meter is good but not if it is going to record everyone’s dps that is in the group.
32Gb Ram
Geforce GTX 660Ti
If the dps meter only reads what your character is pulling then yes I would agree with having one. The reason I dislike having dps meters in a game that records every person’s dps in the group, is that too many people think of it as an excuse to kick someone from a group if they don’t think their dps is high enough.
In the case of recording everyones dps the disadvantages more then outwiegh the advantages. As an example you might have 2 people in the group, one pulling high dps and dying all the time and another person that is pulling less dps but knows how to stay alive and stay out of the dumb @#$%. Overall the person pulling the lower dps has a high total damage done by the end of the fight because the other person keeps dying.
To conclude, yes having a dps meter is good but not if it is going to record everyone’s dps that is in the group.
That’s why I said it only shows your dps. And that’s why total damage is needed to for when people die, there total damage will suck.
I wouldn’t mind it if target dummies showed total damage/DPS. But I feel it would add a unnecessary competition between players in PvE. Even if the meter did not show other players DPS, people would still be posting theirs and asking for others. I also feel people would pay attention too much to what their DPS is and go totally tunnel vision on something.
That’s my opinion though.
I think I’d just be satisfied if the combat log was a little more robust.
For instance, having an option to dump the combat log to disk and having condition damage show up on it. Heck, even a ‘mob died’ combat timestamp would do.
It’s really difficult to make decisions on stats off of what feels ‘Kill-ier’.
Add a dps meter please.
No no and no!
This is Guild Wars where the main point is that the community plays together.
This is not WoW where only those with specific titles and dps/healing point above an arbitrary number can join a group.
Guild Wars is also about player skill and tactics, not about overpowering the enemy (I know WvW is currently like this but let’s hope anet change that in February)
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.
Not gonna happen. Theyd have to balance the classes then XD
Not gonna happen. Theyd have to balance the classes then XD
Lawl… Engis and Necros would be battling it out for last place.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
i’d really like full dps meter like i had in wow. I’m a competitive gamer and i have to say that the dps meter in wow pulled out the best off me in-game, i always had to concentrate and keep my rotation going to stay on top and so did all the other dps members who wanted to stay on top and resulted in everyone competing with eachother and doing the best dps they were able to do, this also worked for the healers.
Add a dps meter please.
No no and no!
This is Guild Wars where the main point is that the community plays together.
This is not WoW where only those with specific titles and dps/healing point above an arbitrary number can join a group.Guild Wars is also about player skill and tactics, not about overpowering the enemy (I know WvW is currently like this but let’s hope anet change that in February)
Tactics? don’t make me laugh, any dungeon in guild wars 2 can be done by any 5 scrubs lying around sucking their own thumb in lions arch. atleast a dps meter will make everyone pull out the best dps they can to be on top and seem useful.
I wouldn’t mind it if target dummies showed total damage/DPS. But I feel it would add a unnecessary competition between players in PvE. Even if the meter did not show other players DPS, people would still be posting theirs and asking for others. I also feel people would pay attention too much to what their DPS is and go totally tunnel vision on something.
That’s my opinion though.
i don’t think that’s correct,when someone dies it means that they can’t pull the best dps and so this cycle will happen; a person will try wearing all dps gear with 0 thought about survivability and then notice that he isn’t doing too dps due to dying every second and other people which aren’t dying are pulling out more dps than him, then he will try out some toughness/vitality and see if it works, then fail again and then he’ll try some more until he finds the perfect balance for his character which makes him pull the most dps while dying as less as possible, which will result in better dpsers.
DPS meters would mislead people into thinking builds centered around damage are better, when they are not.
A good build ‘meter’ would also include what other things they can do, like seconds the can CC and snare enemies, potential health they can save with things like regeneration and protection, etc.
That is simply to hard to do, when people can simply try builds and keep the ones that get enemies killed faster while keeping the most health at the end of the battles.
Yesterday I soloed a centaur champion 3 levels over me.
It took me over 10 minutes, but I did it while an astonished newbie, who the centaur has just defeated, cheered me.
When he asked me how did I do it, I answered this .
I didn’t need a DPS meter for that. I needed dodges, blindness, snares, CCs and stuff like that.
As a scepter-focus elementalist, some obsidian Flesh here to endure even the strongest attacks, some Phoenix there to get some Vigor and dodge more, some burning and bleeding to make them lose health while you run around, and you can fight anything for hours.
Elementalists: Jacks of all trades, and masters of all. Mwa-ha-ha-ha-ha-ha-ha-haw!
This isnt WoW. The whole purpose of this game is to end this “holy trinity” thing, why do u care about dps? Get over it, dmg in this game isnt everything
If added, they would also need a heal-meter, condition-dps meter, tanking meter, cc-meter, and a whole lot of other BS to make it fair for support, controller, and condition builds.
This isn’t the kind of thing I want ANet working on.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
absolutely not, no gearscore, no meter, it damages communities.
The problem with having meters is that once it is in place, everyone but the most casual of groups will feel obligated to live and die by the meter.
It’s nice to have an objective measure to gauge myself and to challenge myself, and it would be interesting to see how the professions stack up. However, it’s been shown multiple times that the gaming community at large is incapable of handling meters.
I’d love to see a dps meter that only we can see. I think it would help with player improvement and to the people thinking all the players would live and die by the meter.. I highly doubt it, fights in this game are rarely tank and spank. Dodging resurrecting, healing would eat into your dps, but what it would do is give people a personal goal to be more efficient.
Keep failing on a boss? The numbers don’t lie, but if only the player can see his output, maybe they could change their approach and be that 5th player it takes to down the boss.
If this gets implemented (and that’s a big *bold*IF*bold*) I would love for it to be based on the amount of contribution you have given. Such as between damage, healing, and damage absorbtion. I need to know all of these things as support, so it’d be really nice if a-net did this. But just have it based on overall role, instead of specifics.
There is another reason why this should not be done, because hundreds of people will complain that there dps is so much lower that brand x profession and then the demand for “Balance” threads would pop up. Not saying that doesn’t already happen without a meter.
Here try this idea instead, what about a NPC in each of the major cities(not LA) and/or in the Mists, near the test dummies that would rent you a meter of the particular stat you wanted to test, yes you would need new dummies to test the different stats on in the major cities.
Not only would you be able to rent the meter, but the cost would let you clean your traits and assign temporary traits that you could redo over and over as long as you stay in the test area and if you walk off the meter falls off and the traits go back to what you had set them before the start of the test. Also those single stated weapons from the mist area would make the best choice to test with.
I am for being able to play around with your stats and get things to work in a way that you like. I am against a portable version of a meter since, from personal experience in other games, has proven to me that the populous are just not capable of using the knowledge for their own good but only for the ridicule of others in the gaming community.
Edit: I forgot to add a testing area for underwater as well…most times I find my experience underwater is to much separated from that of my land based counterpart that if only I could play more with the skills and traits at the same time I might find that happy medium.
(edited by Gummy.4278)
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
I disagree with this, if you get a group where your all support, that becomes bad.
So then simply don’t run an all support group… We need some Eliteism in this game. BRING IN RECOUNT! Why should I carry baddies, or why shouldn’t I be able to recruit based on skill/dps? Why would I not want to bring the “best” and highest damage group who can dodge mechanics and not stand in fire/die and still boost the meters… Would that not equal faster dungeon clearing? Yes we don’t need to be all Glass cannon idiots who die all the time. But once a “good” DPS limit is established why not set the bar? WoW DPS has improved so much BECAUSE of programs like recount and other parses. Just think how much harder people would hit if they could see what they are doing compared to others and compete… Where is the competition? Everyone in this game is handed the best stuff at level 80, all there really is to work for is skins… What fun is that?!
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
I disagree with this, if you get a group where your all support, that becomes bad.
So then simply don’t run an all support group… We need some Eliteism in this game. BRING IN RECOUNT! Why should I carry baddies, or why shouldn’t I be able to recruit based on skill/dps? Why would I not want to bring the “best” and highest damage group who can dodge mechanics and not stand in fire/die and still boost the meters… Would that not equal faster dungeon clearing? Yes we don’t need to be all Glass cannon idiots who die all the time. But once a “good” DPS limit is established why not set the bar? WoW DPS has improved so much BECAUSE of programs like recount and other parses. Just think how much harder people would hit if they could see what they are doing compared to others and compete… Where is the competition? Everyone in this game is handed the best stuff at level 80, all there really is to work for is skins… What fun is that?!
Uhm… Yeah, if you search for and find a good DPS group, that indeed might make the dungeon runs slightly faster. (Or not, if the guys only know how to DPS but aint that good at mechanisms… I had a group like that once ;_; )
Not to mention that actually finding a group of like-minded elitists just results in your group standing in LA, spamming the map-chat. For longer than necessary.
You can test this by, for example, trying to find a group with only people that have BTDT and some nice sPvP rank. Like 50, maybe? And then compare to finding a regular group. Record the total amount it took you finding the group and finishing. You should notice that just going with the group you can get is considerably faster than getting a group you would like.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
I disagree with wanting a DPS meter to maximize damage, simply because damage is not all that matters in GW2 combat. On a side note, if this meter can also track everything else done it would be an interesting theorycraft tool. Unfortunatly testing dummies are immune to conditions and crits so the only real testing dummies are the pvp dummies.
Doing 1000k DPS is fine and all, but if that is all your build can do then your build fails in a group. Doing half that damage but with group condition removal can be infinitely better.
I don’t know what sort of game you think GW2 is, but success is not built on doing the maximum damage possible. You can come up with all these half-measure, short-sighted limitations that you think will make a DPS meter “friendly” or “personal,” but no matter how you handle it it’s just plain counter to ArenaNet’s philosophy for the game. And it will be abused, demanded, and made a central concern of ignorant PUG groups even more than it already is.
There’s no DPS meter because there is no DPS role, period. Measuring how much DPS you’re doing is basically just measuring your success at fulfilling a role ANet doesn’t want you to have. Just like how there’s no HPS meter, because there are no dedicated healers.
Do you seriously think ArenaNet is going to allow a feature that will actively glorify DPS numbers, and whoever doesn’t want to use it has to “lie” if they’re embarrassed, as you suggested? I can just see it now, on their official website: “Attention, n00bz! Does your DPS suck? We realize this might prevent you from getting into a dungeon group, because that’s how we’re doing things now. But don’t worry, we haven’t forgotten the casual peeps — just LIE about how much damage you do. It’s important to pretend you’re all about DPS.”
I’m tempted to toss the usual “Go back to WoW!” remark, but to be honest, DPS numbers were an ignorant way of looking at dungeon success then, too.
I’ll bump this idea. I’d like to know how much damage I can deal, how much healing and the damage I took. They could add a reset option so if I decide to change items/builds, I will know what’s more effective and will help a lot with theorycrafting
Awful idea, anyway they said they will never add one because it takes the fun out of gw2 and it’s based more on skill than damage. It also avoids raging.
/signed. I really wish I could compare my 2 builds to one another but aside from “thinking” one is superior, I don’t know for sure.
break. I feel like they should be back by now..”
If the purpose is to allow people to test their builds, then put copies of the dummies from the Mists at one’s server’s battleground base in WvW. This would allow for testing with PvE gear without the negative reaction an in-game meter would cause.
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
I disagree with this, if you get a group where your all support, that becomes bad.
Good. It’d be nice to shut up some of those people like “support rangers” who can’t quantify their output in terms of HPS, boon uptime, or cleanses.
If the purpose is to allow people to test their builds, then put copies of the dummies from the Mists at one’s server’s battleground base in WvW. This would allow for testing with PvE gear without the negative reaction an in-game meter would cause.
no I don’t think putting in a test area in WvW is gonna help the WvW area que times at all, but it will help with loading tons of people into the area to test builds and actually not help in WvW.
Scroll up to see my previous post maybe it makes more sense !??!
(edited by Gummy.4278)
Leave DPS meters out of this game. It might satisfy your curiosity as to how effective you are, but will kill the game and the mentality every has of each other. Some things are better left in the dark.
Long as the following conditions stay as outlined by the op i have no problems. Nothing wrong with having the ability to see your own stats. The only issue will come down the road when the elitists come out of the closet and demand that anet make it public knowledge or start demanding screenshots before parties.
2015-2016
Fort Aspenwood
Even if its just so that you can see your own DPS (thus eliminating the ‘youre not doing enough so leave’ mentality) I would really like this. The whole not being completely sure if X does more dps than Y thing really irks me. The fact of the matter is that the “elitists” are going to do the calculations by hand anyway.