“One time! I slightly blew some of us up one time, and you won’t let it go.”
- Explorer Bekk
- Explorer Bekk
I main Mesmer, and I know Mesmer is in a pretty good place right now, but here are some things I think would make the class more fun.
1. Clones: Add a trait similar to ranger’s spirit trait to allow clones(not phantasms, I can see where that would get too strong) to persist past the death of the target and function like normal minions.
-Why?: Clones are supposed to deceive the opponent, they are fragile and weak, their only real use is to shatter, this would allow Mesmers in combat to sort of “store” shatters.
2. Time Warp: I propose a change that would apply a non-removable 1 second condition to opponents inside of time warp, decreasing their attack speed by the same amount allies are increased by. (Same as the Quickness applied, it would be ten 1 second conditions.)
-Why?: The effect would be that time warp as an elite with a 4 minute cooldown would return to a similar effect of it’s previous form: allies going twice as fast as opponents; while the effectiveness vs players would be up to opponents leaving the area, this change would allow time warp to be used both supportively-to boost your team’s ability, and offensively-as an AoE speed decrease.
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