A few Suggestions (and gripes)

A few Suggestions (and gripes)

in Suggestions

Posted by: MrVivi.8716

MrVivi.8716

Karma should be account based – don’t make me repeat DEs with the same char just to get that one armor i like for him its really frustrating i would like to play my necro now but i know i would never get that armor if i switch to necro i should be able to play as i like which you promised anyway.

Dungeon tokens should be account based – i mean come on i finished most explorable dungeons but i like only one armor for may Asura so the only thing i can do with those dungeon tokens from other dungeons is throw them away witch is really frustrating since i know i will be using some of that armor on my other chars.

Also what happened to this sentence:

“Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.”
So, you’re guaranteed to get a piece of gear every time you do a dungeon?
“Yes.”
Sweet”

Dungeons as they are (by needing that many dungeon tokens) are nothing more but a endless grind.

Also all of them are the same, theres no tactic involved, no strategy it just hit it until it dies , not to mention a bloody marathon every time someone dies.

Trait refound – do i really need to go to town every time i need or would like to change my traits, add the button like the one in PvP make the message pop up i need to pay and thats it.

All this being said i like the game a lot and i hope my suggestions have merit.

A few Suggestions (and gripes)

in Suggestions

Posted by: MrVivi.8716

MrVivi.8716

one small addition please for gods sake add a way for us to see how long has someone been inactive so i can remove players from the guild that are not playing any more

A few Suggestions (and gripes)

in Suggestions

Posted by: Alviss.1256

Alviss.1256

My guild did a dungeon the other night without it being a bloody marathon. That’s because we assigned responsibilities, worked as a group, and didn’t just charge in like a bunch of idiots.

The 1st warrior did primary damage with 2h sword. The second warrior provided stun/daze support with a 2h hammer. The engineer provided crowd control with nets, snares, and provided support with his heal misters. The guardian deflected ranged attack with his deflection walls, and the mesmer kept agro off the warriors with his clones distracting everything else.

Fairly certain we are playing the game right, and have fun doing it. Frustrates me when people insinuate they just run into a dungeon and die like a bunch of meat heads, and act like its the design of the games fault.

With that said, making karma/tokens/and dyes account bound would be nice, simply because the way it is now, in my opinion, encourages a player to limit the amount of characters they have.

I think i calculated id need over 1000 tokens to outfit a whole suit of armor… and from what i’ve done, have only seen about 5 tokens drop per dungeon trip. when i did the math, all i could say was … ugh. its already a requirement for me to get a second character over lvl 60 to wear the armor, and i’m fine with it being soul bound after i purchase it. but good grief, god forbid i want to outfit 2 characters with a full set of gear each :p