(edited by Poki.8235)
A few achievement suggestions / bugs.
I support this post a million times over, there is a lot of problems with achievements from them either not completing or monthly ones repeating once you finish them. I hope Anet is working on this.
Excellent post mate.
Slayer
- This is true as the game is right now, but we haven’t seen the expansions. It stands to reason that they’ll add more ranks to those that are easier, and more monsters in new areas of those types of monsters less common in existing areas.
Hero
Skillful
- I don’t think it’s that much. I have 300 skill points and only one level 80 character, and still hasn’t completed the map. The rest are 25 or lower. Then again, I have 15 characters.
Been There, Done That
- I’d just remove the WvW points from explorer. Looks like they are already looking into the chantry’s point.
Lifetime Survivor
- This is really annoying. I’ve earned this on about 20 times so far. I hope they fix it soon.
Hint Completion
- You need at least one character of each profession to get them all, but you can get them all.
I have them all .
Explorer
Legendary Collector
- Not all titles are meant to be acquired in just a month.
Many of them are a very, VERY, VEEERY long term goal.
Speedy Reader
- Oh! Didn’t know about this one.
I guess I’ll try to d it when they fix that.
Weapon Master
- Yeah. That’s really annoying. Conditions should count. When stacking conditions from both weapons, it should count for both weapons.
Damaging boons like retaliation should count too.
Community
Thirst Slayer
- Nah. It’s actually not single drinks, but points.
For example, a Flask of Gladiator Swill gives 9 points per drink.
Activities
- Looks like you are supposed to do stuff until the “first time” achievement pops up. Then you’ll know what to do for that rank, as you have already done it once.
Kegmaster
- The ‘skills’ refers to each single action in the activity that increases an achievement rank, like tumbling or scoring a point.
(edited by MithranArkanere.8957)
Slayer
- This is true as the game is right now, but we haven’t seen the expansions. It stands to reason that they’ll add more ranks to those that are easier, and more monsters in new areas of those types of monsters less common in existing areas.
Even expansions won’t solve the problem of giants for example. Also I personally think that achievements that are available now should reflect the state of the game now.
Hero
Skillful
- I don’t think it’s that much. I have 300 skill points and only one level 80 character, and still hasn’t completed the map. The rest are 25 or lower. Then again, I have 15 characters.
To max this you need 1000 skill challenges. There are 202 challenges in the game right now, so that means near 100% exploration on 5 characters. That’s just a bit unreasonable in my eyes. I realize different achievements will have different difficulty, but I have gripes with certain achievements that force you to play different characters for an extended period of time. That should be more of an option then a necessity in my opinion.
Been There, Done That
- I’d just remove the WvW points from explorer. Looks like they are already looking into the chantry’s point.
I agree that WvW is problematic. Several guild mates were near 100% for a long time and just needed WvW points. I was fortunate enough to explore that during the 1 day rotations. They solved the problem by server jumping, but that’s not going to be feasible soon. It REALLY sucks to be blocked by something that’s not really in your control :/
Hint Completion
- You need at least one character of each profession to get them all, but you can get them all.
I have them all .
I have all the hints marked. I made alts to unlock hints based on primary professions. My achievement is stuck at 77/83. See attachment.
Explorer
Legendary Collector
- Not all titles are meant to be acquired in just a month.
Many of them are a very, VERY, VEEERY long term goal.
Sure, not saying this should be removed, decreased to 1 rank or anything like that, but I just hope it’s 1 rank per legendary because having to get multiple legendaries for a rank later on would suck. And you just get 5 points for it, come on. In general I think “points” should be rebalanced to scale up depending on the difficulty of the achievement some more.
Speedy Reader
- Oh! Didn’t know about this one.
I guess I’ll try to d it when they fix that.
To be clear, I don’t mid hidden achievements, but I want to see them after I unlock them to have some proof that I achieved them (that’s kind of the whole point of achievements, right?)
Weapon Master
- Yeah. That’s really annoying. Conditions should count. When stacking conditions from both weapons, it should count for both weapons.
Damaging boons like retaliation should count too.
All damage should count. If you get exp for a kill it should count.
Community
Thirst Slayer
- Nah. It’s actually not single drinks, but points.
For example, a Flask of Gladiator Swill gives 9 points per drink.
Wait, really? Hmmm… this changes things. Problem is this isn’t listed in item descriptions. Some items don’t count at all! This is a very unclear achievement :/
Yeah. No only that.
Elixir of Heroes and a couple of other environmental drinks count too.
Potions don’t seem to work as drinks, although I believe they should. Both alchemical potions and transmogrifying tonics.
As the achievement says “drinks” and potions and tonics have no achievement while all food have, tonics and potions should at least give 1 point each.