A few ideas.

A few ideas.

in Suggestions

Posted by: Looney Ranger.2951

Looney Ranger.2951

Ok I just started on the forums so I am not up to speed on any discussions, however I have a few ideas I would like to voice and this is the only place I think anyone from anet will see them as they seem to be a secluded shy bunch.

1) Make storylines repeatable. Once you complete the main storyline an option should become available. Access to any part of the storyline would be a simple click in the personal story list in the hero window. This way you can experience all aspects of storylines and would make the game more memorable. Of course after you initially complete the storyline the rewards should be reduced to prevent farming because as we all know anet frowns upon such activities.

2) Keep PvP and PvE at arms length. Well what can I say, WvW is 99% PvP. All PvE content is thrown in as an afterthought to tempt PvE’ers into doing PvP. Shock and horror though, it seems PvP isn’t the be all and end all. Shame anet doesn’t see it that way. What they have done is integrate a PvE activity (Been there Done that) into WvW. Why? To make PvE players do PvP. If this was to be a fair system then either remove the WvW maps from Been there Done that achievement or have an option to be neutral when entering the map. There is nothing worse than being prevented from enjoying the game and doing your tasks by a zerg (you need to play starcraft to understand). Mindless morons who roam the map in groups of 100+ getting ego strokes from pouncing on lone players who pose no threat only trying to do a PvE activity that has absolutely nothing to do with those drones.

3) Mail system. The mail system is pretty good, however, there is one slight problem with it. It only allows you send 5 items at a time. This becomes problematic for armour crafters. Armour sets for the most part consist of 6 pieces. If you wish to craft a set for (eg) a guild member then you have to send 2 mails. So whats the problem you ask? Well it seems that the anti spamming system is a bit twitchy to say the least. Very often you will find you have to wait a random amount of time to post the second mail because the system thinks your doing it “excessively”. Ok so either fix the antispam system or remove it (bad idea to remove it). Or allow mail to send 6 items at a time to accomodate armour sets. Personally I would like to see 10 slots there but I dont think anet would go for that as it would be a bit excessive in their eyes. 6 would be good enough though.

4) Follow player. In GW1 you were able to follow a player by double clicking them and they could lead you to a mutual destination. This feature isn’t available on GW2 for some reason. Probably because you cannot actively target a player. Maybe if they were in your party you could right click their portrait and have an option “Follow” in the menu list would work just as well. People following me to a destination wont then keep asking “where are you?” or “where are you going?” because they lost track of me for a second.

5) Fix the combat mode system. Too often even after you have killed you foe the system keeps thinking your in a combat situation even though you are not targeted or suffering from a condition. This means your speed is reduced (why this is so in combat is beyond belief) and your health doesn’t refill. The only cure I have found for this other than walking 10 miles is either zone or log out.

I’ll add more as I think of them.

“There can be only one!” Except for Anet splitting the community in two.

A few ideas.

in Suggestions

Posted by: IVeracityI.8936

IVeracityI.8936

1. I like this. There doesn’t even need to be a reward for it per se. Maybe just an optional “Here’s the item you got before” in the cases of you no longer having it. Would be nice for xmog purposes.

2. I… can’t really agree with this, though. They’re trying to integrate them so that players try and learn both. In my experience, most players can be treated a lot like cats, where the Commander icon is a laser pointer. So as long as they have a general direction they’re contributing. And if they’re trying for completion? Maybe they’ll ask for help to avoid being ganked.

3. A minor issue, but I agree. Upping the max mailed-item count to 6-10 would be quite nice.

4. YES. PLEASE. My laziness misses this greatly!

5. I haven’t ever really had this issue. Most times, it was just a condition of some sort – of which I could dispel – or a stray mob I didn’t kill yet.

Overall, +1 because I like where most of this is going.

A few ideas.

in Suggestions

Posted by: Looney Ranger.2951

Looney Ranger.2951

1. 2. I… can’t really agree with this, though. They’re trying to integrate them so that players try and learn both. In my experience, most players can be treated a lot like cats, where the Commander icon is a laser pointer. So as long as they have a general direction they’re contributing. And if they’re trying for completion? Maybe they’ll ask for help to avoid being ganked.

It’s making PvE players do PvP. They dont do PvP for a reason. They don’t like PvP. Making them do PvP to achieve a PvE achievement is insulting. Imagine if you were made to do something you didn’t like… to be…. encouraged? Would you not have something to say on the matter? I have many friends who either love PvE or love PvP or both, and they all cannot understand why anet would do this. Ultimately it’s also bad for PvP’ers in WvW too. Places are being taken up by players trying to do Been there done that or the jumping puzzles and not contributing to the PvP side of things. It’s damaging for both PvP and PvE.

“There can be only one!” Except for Anet splitting the community in two.

A few ideas.

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Posted by: Sinister Syx.9451

Sinister Syx.9451

2) I agree- there has not been a MMO with pvp that I even cared to do day in day out for what? unless I’m being payed real cash I just can’t bring myself to this same ol same ol mindless pvping that every game has, to me the heart of every MMO is pve with out it you get something like SMITE or CoD.

5)Yes remove the combat speed I hate slowing down evertime something hit’s me even when I’m just running by something.

A few ideas.

in Suggestions

Posted by: Looney Ranger.2951

Looney Ranger.2951

Ok how about:

6) customizing the weapon skill bar. A minor issue I find sometimes are the skills are not where I would like them. For example I would get used to one weapon set then swap to another. Now call me old fashioned but I’d like the skills I use most to be on the same keys as the other weapons but they are not. Result: I sometimes accidently activate skills in the wrong order purely because I’m used to another weapon skill set. Very annoying lol

7)Targetting is awful lately. I tend to tryand target the foe that is nearest to me and directly infront of me and for the most part it’s not a problem. However every now and then this doesn’t happen and I end up targetting some obscure foe that is not near me, not in front of me, hell, not even in my line of sight or even in the general vicinity. How this happens is beyond me. The targeting system seems a little bit screwed up and needs sorting out. My style of play is to hit the number keys to initiate attack because clicking on a foe does not work half the time so I have to rely on the targeting system. I have even noticed that from time to time my target will switch without my doing so, which I cannot work out why. If the foe were shadowstepping/teleporting/cloaking I would understand but it happens at random intervals with any foe.

8) Aggro ring. Pleaseplease PLEASE reintroduce this as it was soooooo helpful in GW1. No I don’t want to remake this game into GW1 but there are some features in GW1 that would work here and make sense to have.

9) While in a city like LA do not have an inactivity timeout. Simple reason: Waiting to get into WvW can take a few hours sometimes and you can easily time out during the wait thus losing your place in the queue. Out in the sticks there is a need for the timeout option, but not in citys.

10) An elite for elementalists that they can use under water. Yes I am shocked that Elementals cannot have an elite skill underwater. Why the hell is this?

I’ll add more as I think of them.

“There can be only one!” Except for Anet splitting the community in two.