Going to list a few things I’d personally like to see in the game, I know it won’t happen but I wanted to write them down anyway.
Jumping puzzles:
If they aren’t already planning it, I think we should get a map that is pretty much all about jump puzzles. Maybe something funky like an Asura virtual reality machine that let’s you travel to a world where you have either single player jump puzzles or like a dungeon that you have to complete together with other players in other to progress, like some players has to reach a certain point and stand on a switch which will allow the group to meet at another level of the “dungeon”, that way you can designate some players to do the more difficult jumps while others can still help through the easier parts and everyone is still contributing.
And you could have a little story-line with it, with something corrupting the VR turning “higher level” jumping puzzles into really bizarre stuff (Kind of like the jump puzzle in Malchor’s Leap, with lots of holes everywhere which might or might not be where you are supposed to go, loved that jump puzzle) which eventually turns into a big (dragon lieutenant size) boss fight, still with puzzle elements during the fight, changing the environment with his special attacks which creates news paths to jump around on.
Furniture crafting:
I heard we will be getting houses eventually (Which I didn’t verify, I hope we do though) and surely there will be furniture crafting, but in which case it wasn’t planned, I hope it will be. With loads of recipes for creating everything from chairs to chandeliers, including “cultural furniture” because that would be awesome.
With rare recipes for things like flame legion, ogre, sons of svanir, etc. decorations.
Another idea if you include houses, could be to add something like a personal shop which is connected to the trading post, only it’s physical in your home so items listed there will give some kind of bullkitten points that can be used to get some riff raff account bound items to the buyers, while taking off say 2 – 3% from the sales fee for the seller.
Crafting:
Please, at some point further on, introduce daily crafting quests for each “tier” of craftables, giving you an order for X amount of [items] from each craft tier you are capable of, giving you a currency reward equal to like 2x or 3x of vendor price for items (Since most items goes directly to the vendor when you skill up nowadays).
This would a) allow the grinders to grind something else. b) allow casual players to level up their crafts without costing them so much currency to throw at the vendor.
Also please allow players to buy/find MORE recipes for items with alternative skins (Since GW2 is more about looking cool than “having the best gear”) that actually takes an effort to obtain, so that crafting might become something that people actually asks others to craft for them instead of just buying the results at self-cost at the trading post.
If you want to be more advanced, in addition to this make an “Crafting” tab in the trading post, giving people the option of listing themselves as able to craft specific items (Pick from a list) where they can offer to craft items for others, so that when someone asks for such an item to be crafted then one random listed player (from that server to make it somewhat manageable) gets a small amount of copper added to their Trading Post plus a small amount of XP, and everyone on the server that has listed themselves as able to craft that item gets a tiny amount of xp as well based on the tier and rarity of the item crafted and their own current Craft Level.
This could be solved by the purchaser simply putting the items needed for the craft in a window and pressing a button, sending that item to their Trading Post and taking away those needed resources.
In addition to this there should be a system where just like your Character Level you can have more than 400 in your crafting skill, only it adds points when you level just like you get skill points when you level up past 80. These points would be used to buy more recipes for different skins.
Guild Crafting:
Right now it feels like crafting isn’t really anything exclusive, but if it becomes something others don’t just level up for themselves since it’s so cheap and quick to max it, then one idea would be adding a Guild Crafting function.
This would work similarly to the aforementioned idea that a player adds the materials needed in a crafting window, then this window will store those crafting materials until someone from the guild that is able to craft the item they are asking for clicks a button in the guild tab where he can craft the item for them, giving him some crafting XP and the guild some Influence or whatever it’s called. Making it more profitable to offer crafting services within a guild rather than just on the open market.
Special dungeons that are 1 man + one (or two, for added potential conflict and interesting combination of classes) of those NPCs you have recruited.