To the dear GW2 dev team,
To make it clear before people flaming at me, I have played through every living story and enjoyed most of them; and I also have full SAB achievements (of course except for world 2 zone 3 Major of Baubles). What I want to say is the recent direction of living story patches has gone off the track that GW2 has promised.
First, it was the Queen’s Gauntlet. Some much farming and so much time consuming. I am an Asian, and I know the words ‘fun’ and ‘farm’ don’t sound the same. Then, there came the Scarlet’s invasions. More farming, and people start joking about this game should rename to Farmers’ War 2. Ironically, I recalled when the game was first released, I remember seeing somewhere advertising, there is no more grinding no more questing and traveling back and forth. Hmmm…
If this is the strategy to keep people locked online playing GW2, you have succeeded…for a short period of time. If this is the strategy to fight against the release the Final Fantasy XIV, I believe you are or will be failing very soon if the direction you are going isn’t changed. Take a statistics on how many people have gotten their legendary and disappeared, or stopped logging on everyday. Take a statistics on how many people have completed their SAB achievements, and how many have just ignored.
Last, it came the SAB living story. On April, it was a huge success, it was a triumph that marked the difference between GW2 and other MMOs, and everyone begged for more. And now comes September, go take a look at how many people have visited SAB and never entered again, and how many people have ignored the rest of the zones. Was it bad? No, I enjoyed it. But the general public doesn’t. I remember seeing people wanting to group up when they first entered, and the reaction he got was ‘Go do it yourself. You don’t need a group.’ ‘I aint got the time to wait for people to do their achievements. I’d rather do it myself.’
Is this what GW2 dev team promoting? No more teamwork, just do it yourself spirit? People who got their achievement points alone, unlock more account merits, and get more money and better loots, where are the interactions with others? And there are the general public who has work to attend, school to go to, and find themselves unable to catch up on any of the achievements every 2 weeks. They can’t live up to the speed, so they try harder, but still fails. Fail one more time, will try again. Fail another time, oh well, tough luck. Fail too many times, oh well, forget it.
What I am saying is your strategy seems to be catering the elite group of people who has the time to play and the skill to play. A well designed SAB zones having only the top 10% of players seeing its contents, seems to me is equivalent of a 40-men raid content that only few top elite guilds in the world can enter and finish. I thought the intention of GW2 game was meant to be easy, flexible, and enjoyed by every players that enter. Am I wrong?