A "kill minions" button/skill
This would also solve problems with encounters where minions are not desired, such as the Gigantus Lupicus boss fight in Arah. I’d love to be able to instantly kill all minions. The Flesh Golem also takes forever to die, which is good, he is a great tank. But sometimes I just want to get rid of him.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I agree, right now the only way to dismiss a minion is to change the skill, but of course this can’t be done in combat or if you’ve just used your minion skill…
Hey, necromancers only use F1.
I’m all in for adding some utility uses for the other Fs for all professions.
For necromancer, F2 could be to kill minions, and F3 to forcefully trigger marks. Maybe at the cost of some life-force (as there’s traits to make minions have effects when they die).
I would also like an ability to dismiss minions, or at least park them.
I play an asura necro, and every time I try to jump to a tricky vista, or reach something I have to jump across rocks for, it is more difficult than it should be because my pets keep standing on top of me and blocking my view.
I agree. There are times when minions are just an obstacle and only some of necro’s minions can be killed on command. That needs to be extended to every minion type.
And I’d appreciate it if minions had appropriate out-of-combat regenerating health too. Can’t count the number of times I’ve had to waste my time micro-managing healing on all my minions because they don’t heal outside of combat. >_>
How’d that work out for us so far?
Now let’s try some ideas that will really work.