A list of "issues" that I've encountered.

A list of "issues" that I've encountered.

in Suggestions

Posted by: Glitched.7456

Glitched.7456

I say issues in quotes because they may only be issues in my opinion and through my perspective. Hopefully, though, I’m not the only one who would benefit from these changes. I’d just like to say, first of all, that I do love this game, it’s an incredible MMORPG, with the best Free to Play option out there despite the fact that it could easily charge the standard monthly fee and still thrive. That said, I do have to speak up about some of the things (however small) that are bugging me.

Masquerade Mantle (Light Shoulder Armor)
Awkward dark patch on the back of the collar, brightens in the dark. Seems unintentional. Would like to see the dark patch removed, as it is the only fitting mantle for my Sylvari Elementalist’s theme.

Glowing Sylvari Armor
In lore it says “SOME sylvari have luminescent cells in their skin, causing them to glow in the dark.” I play non-glowing Sylvari. Lore doesn’t seem to say WHY some have these cells and others don’t, but that’s beside the point. My Sylvari Warrior’s T2 Cultural Armor glows at night, and is (like lots of other Sylvari gear) grown out from his body, so the luminescent cells realistically shouldn’t be there, and I don’t want them there.

Very simple fix (I hope), just give us an option somewhere to turn on / off Sylvari armor glows. I would suggest applying this to body glows too, but we do have the Makeover Kits now, so that might be less likely.

Underwater-Only Weapons
This, to me, is just a waste of beautiful weapon skins. I was leveling my Norn Guardian recently, checking out the Warden weapons. (He uses the Staff and Scepter + Wisteria) I noticed how AMAZING the Warden Spear looked and instantly wished I could I use it on land. Because really, spears are land weapons too, and awesome ones at that.

Not going to go into the specifics of how this could work, but I really really really hope to see it. I love spears, I don’t want to have to be wet to use one.

Breathing Mask Toggle
We can toggle Head items off while we’re on land, why not while under water? Surely there’s some other explanations for not drowning, like magic. : P

Guardian Aegis Animation
This has been frustrating me to no end. I just don’t like the Aegis animation, it’s too simple, gimmicky and ever-present. 9 hours? Who needs an Aegis to be up for 9 hours that refreshes itself every 40 seconds? I can’t take my weapon out (in or out of combat) without this annoying shield on my arm. I just don’t like it, and that’s my opinion, my preference, others may differ. So here’s how I suggest “fixing” this.

Remove or redesign the animation. It doesn’t look good enough to be a constant addition to Guardian characters.

Redesign Virtue of Courage, so that Aegis appears ONLY when you enter combat. That way you still get the initial block, and while in combat you keep getting Aegis.

Norn Hair / Beard Colors Not Matching
While creating my (male) Norn Guardian I realized how many of the hair styles + colors didn’t match the beard styles + colors. For example, I have the hair that’s pulled back into eight braids. I wanted the beard with (I think) three braids. I would set them as the same color, yet there were slight but noticeable differences in the color displayed. Ended up going with stubble because of this.

A list of "issues" that I've encountered.

in Suggestions

Posted by: Glitched.7456

Glitched.7456

Alright, now that I’m done nitpicking about visuals…

GUILDS…

We need guilds to be more cooperative, more unified, more interested in playing together. I’ve seen some steps toward this, but they largely ignore smaller guilds, and even larger ones are struggling to “unlock” all of the activities. Personally I don’t understand why we need to unlock activities at all, it almost sounds counter-intuitive. Working so we can eventually work together, rather than working together to get rewards.

Guild Bounties are painful, especially for smaller guilds that don’t have 15+ people online at a time. My decent sized guild has managed to barely succeed at some, but this recent week we ran out of time as we were fighting the human that was inside the Karka in Southsun Beach.

I would LOVE to see Guild Fortresses (from WvWvW) take a different (PvE) direction. The ability to unlock racial structures, units, turrets, etc. Maybe even decorate it to some extent. But MOST IMPORTANTLY, I think it would be incredible if our fortresses could be attacked by NPCs (of our choosing). For example, imagine this:

-A guild centered around Sylvari, The Dream, The Tablet, etc.

They unlock a guild fortress and select a Sylvari-themed building design.

They unlock / purchase Seed Turrets, setting them up around their base.

They unlock / purchase a healing root structure like you see around Caledon, Brisban and such.

They unlock a Fortress Assault and select Nightmare Courtiers.
( List could include: Courtiers, Inquest, Bandits, Sons of Svanir, Ghosts, Risen, Branded, Icebrood, Destroyers, Karka, etc. )

They gather everyone at their new fortress, and Courtiers begin attacking the place in the style of a Group Event. Veterans and Champions should be tossed into the mix. Special units, like Corrupted Mosshearts, Jungle Siege Wurms or Husks.

There could be ways to react and respond to the flow of the battle… Turrets could be locked down, assassins could sneak into the fortress and require the defensive to split into groups. There’s no end to where it could lead to, and I honestly think this would be a major thing that would draw guilds together and keep them having fun.

Done… For now…
…Anyway, I think that’s all I have to say. Literally have zero interest in people taking issue with the fact that I have an opinion and perspective, so I am not going to partake in any discussion or debate. This is directed at the devs, and as such their opinions and perspectives are the only ones (aside from my own) that I really care about right now.