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Posted by: Aedil.1296

Aedil.1296

The team who created the dye system did a really great job. I love we can use so many wonderful colors for out gear but it would be more gorgeous to make weapons match the armors, so why don’t make weapons dyeable?

Pls, we could do that in gw1 why not now?

- an attached player

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Posted by: Viking Jorun.5413

Viking Jorun.5413

The problem with dyable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

(edited by Viking Jorun.5413)

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Posted by: Galtrix.7369

Galtrix.7369

The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Viking Jorun.5413

Viking Jorun.5413

The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.

If only. In order to make anything custom dyable, you have to take each of the thousands of weapon textures in the game, grayscale them and vary the areas to make the engine recognize how much each part of every weapon shows the intensity of the dye applied, create an RGB color map for the 3 dye channels on each part of every weapon texture in the game manually and add black as a fourth channel if you opt for 4 dye channels on said weapon. Each application of this would take me about 20-25 minutes per texture per weapon. With the thousands of weapon options, I’d be working a very long time on something which may consequently decrease desire to obtain weapon skins among some of the playerbase.

The thing is, that having non-dyable weapons creates a certain material that each weapon is made from. Not every weapon in the game has normal maps to help accomplish that like armors do, so your nice shiny sword you just got may not be so nice and shiny after you dye it, and may very well look tacky. It’s all about appeal, and weapon dyes are just too over-the-top to add any real cosmetic amenities to a game that strives on beauty and order to a certain degree.

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Posted by: Galtrix.7369

Galtrix.7369

The problem with stable weapons is that they’re made to fit a certain style, and realistically you wouldn’t be running around with a purple sword. It’s be too much work going back to every weapon texture and adding an extra dynamic color map to each weapon, as well. That’s just my view as a freelance character artist.

I wouldn’t think It’d be all that difficult to change the color of a weapon since they added hundreds of colors to the armors. Of course, I have no idea what I’m talking about, but it seems like it’d be a quick fix.

If only. In order to make anything custom dyable, you have to take each of the thousands of weapon textures in the game, grayscale them and vary the areas to make the engine recognize how much each part of every weapon shows the intensity of the dye applied, create an RGB color map for the 3 dye channels on each part of every weapon texture in the game manually and add black as a fourth channel if you opt for 4 dye channels on said weapon. Each application of this would take me about 20-25 minutes per texture per weapon. With the thousands of weapon options, I’d be working a very long time on something which may consequently decrease desire to obtain weapon skins among some of the playerbase.

The thing is, that having non-dyable weapons creates a certain material that each weapon is made from. Not every weapon in the game has normal maps to help accomplish that like armors do, so your nice shiny sword you just got may not be so nice and shiny after you dye it, and may very well look tacky. It’s all about appeal, and weapon dyes are just too over-the-top to add any real cosmetic amenities to a game that strives on beauty and order to a certain degree.

Ah, I see. Lots of hassle for such a simple aspect of the game. It’s probably for the best though. In Guild Wars 1, nearly all weapons were ugly if dyed any other color besides white or black.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: ilr.9675

ilr.9675

I doubt it has anything to do with the Texture blinn values and intensity. Gw1 weapons could be dyed and there was thousands upon thousands of different versions of those. Infact they could simply write a program that converts every single TGA/PNG into a multi alpha grayscale if they wanted to …even preserving bumpmapping. I think they just wanted the weapons to have much more of a … “collector” purpose to them. Making some more desirable or less desirable to different people that wouldn’t be the case if they could be dyed

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I doubt it has anything to do with the Texture blinn values and intensity. Gw1 weapons could be dyed and there was thousands upon thousands of different versions of those. Infact they could simply write a program that converts every single TGA/PNG into a multi alpha grayscale if they wanted to …even preserving bumpmapping. I think they just wanted the weapons to have much more of a … “collector” purpose to them. Making some more desirable or less desirable to different people that wouldn’t be the case if they could be dyed

That was procedural generation though, and the entire texture was affected, not just certain parts as GW2 armor is and weapons would likely be. You’re cute, though for assuming that you wouldn’t have to tie a dynamic color map to the diffuse greyscale texture, but that’s how modern games work nowadays. Back in GW1 it was just fine to use procedural generation to adjust the hue of the blinn texture, but Guild Wars 2 is all about that painterly aesthetic. Anything procedural would stand out like a sore thumb (cough priory weapon “glass”).

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Posted by: Draconicus.7564

Draconicus.7564

Don’t take me wrong Viking, but why did not you make this topic in the “suggestions” forum sector?!

I like the idea!
This is just one of tons of other things we lost from GW to GW2!

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Don’t take me wrong Viking, but why did not you make this topic in the “suggestions” forum sector?!

I like the idea!
This is just one of tons of other things we lost from GW to GW2!

I didn’t create the topic. :P I simply gave my perspective as a freelance character artist with experience designing games with interactive textures.

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Posted by: kokiman.2364

kokiman.2364

in before every weapon dyed black and white

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Draconicus.7564

Draconicus.7564

Don’t take me wrong Viking, but why did not you make this topic in the “suggestions” forum sector?!

I like the idea!
This is just one of tons of other things we lost from GW to GW2!

I didn’t create the topic. :P I simply gave my perspective as a freelance character artist with experience designing games with interactive textures.

Lol, terrible sorry, my mistake here:)

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Posted by: levelmakerguru.7210

levelmakerguru.7210

Dyes…………what a wonderful thing..you can pick and choose what you want, man a great thing, however what they need is the “Color Wheel” like in Photoshop, then you can really get the correct tweak for your armor, but then again you cannot do this because then you wouldn’t be able to make dyes that people could charge hundred’s of gold on the BLTC, if there is a color that people like then let them have the full color spectrum, you could open them up with level like the armor. You have your start colors, then level 10-20 opens up like 20 colors so, then 20-40 more colors and so on. Simple, then if there are colors that are unique, you could have a advanced color wheel that could be used……