I’m hoping that the Dev’s would include a monk like class in the near future. this class can use unarmed combat as well as a staff and chakram for range combat. I love the way this game doesn’t overload the player with tons weapon skills how ever i would like to see a system that expands on the weapon skill that the player do have. The skill system I’m talking about will give the player points per level just like the regular skill system but weapon points from there each weapon skill has a branching add on to the skill to make the skill more powerful. For example the elementalist basic attack with dagger in fire mode when you attack you shoot a shotgun-like spread of fire that can ignite your enemies but because of the nature of attack if aimed right you can hit multiple enemies. the new weapon skill system will allow players to build a mage to take advantage of this basic attack in to ways either you can straighten the burning properties of this fire attack or you can make the attack area larger so the skill can aoe more enemies. at later branches you can make the burning branch cauterize allies wounds so allies caught in the AOE will heal while enemies get burned. I’m sorry if these idea has already been posted but those are my two suggestions