A new purpose for towns

A new purpose for towns

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Posted by: Midou.5384

Midou.5384

I’ve been thinking about this, and about the recent Halloween event, and how it would obviously not be practical to have the event in any city other than Lion’s Arch because it is where everything takes place. The cities look like they took a ton of effort to make, they have so much excruciating detail it seems to be a waste that they are just for a few early missions and that is about it. When I first went to Divinity Reach, my mind was blown, it defined the scale for the rest of the game, and I thought of all the things that could take place there, but there really wasn’t any purpose in going back after reaching Lion’s Arch. I know this happens in most MMOs, where some town becomes the main one, but few MMOs have towns as large and as detailed as this.

Could we perhaps have some form of random events in towns? What do other people think?

A new purpose for towns

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Posted by: Squarelycircle.6287

Squarelycircle.6287

I’m all for towns being end-game areas, since like 99.9% of our time playing the game is considered “end game” content. This is one interesting way of doing that. Someone else mentioned player housing, which is a cool thought, but I’m guessing servers are way too packed to allow players to have physical house locations.

Basically anything that makes towns come alive sounds cool to me. So +1.

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Posted by: carson yuen.6739

carson yuen.6739

This

Its a shame that people dont have any reasons to stay in othe big cities right now

Most of the cities are just so beautifully done in gw 2 that its just a waste to make them a pre 80 portal….

Dynamic events in cities, from small events like cleaning DR to big events like random dragon invasions to any cities would make people care about them more

Imagine dragons attacking the reach from sky …

A new purpose for towns

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Posted by: Pochibella.8394

Pochibella.8394

Hopefully they will add more mini games to towns. Player housing would also be awesome!

A new purpose for towns

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Posted by: Elthurien.8356

Elthurien.8356

I would love to see each city have a mini-dungeon, Age of Conan had repeatable solo dungeons in the noble district which was fun. Something similar to that, like a dungeon x jumping puzzle x veteran mobs x traps, located in each capital city with it’s cultural theme that can scale from 1-10 players like a dynamic event would.

A new purpose for towns

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Posted by: Aveneo.2068

Aveneo.2068

Add player housing to the main cities and you will see a very high increase in traffic. Add shops that sell (themed) furniture items to the main cities (and LA) and you will see even more traffic.

Then you can have a real home in your ‘Home Instance’ with lots of interior decoration options (including HoM style displays for minis etc) and invite friends over to show off your cool home.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

A new purpose for towns

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Posted by: Azaziel.3608

Azaziel.3608

I every mmo I’ve played, always the “city with the portals” gets all the players…
If ANet would want to make other cities more attractive then my suggestion would be: spread the portals, just give each 2, connecting them only with other 2 cities.

A new purpose for towns

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i’d love it if the cities were all full of interesting non-combat events and secret areas to find. lion’s arch has 3 jumping puzzles and a ton of unused area, but the other 5 cities have almost nothing to them.

LegendaryMythril/Zihark Darshell

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Posted by: joykafka.4308

joykafka.4308

I would love to see each city have a mini-dungeon, Age of Conan had repeatable solo dungeons in the noble district which was fun. Something similar to that, like a dungeon x jumping puzzle x veteran mobs x traps, located in each capital city with it’s cultural theme that can scale from 1-10 players like a dynamic event would.

Perhaps each city shall have a lvl 80 dungeon, an instanced dungeon that uses the entire map of that city.

This can be designed as

(1) Military Maneuvers: Each city wants to prove their defense construction and man power against invasion. 5 players can form a team to help them test their strength. Perhaps there can be a couple of “story modes” too.

(2) an Inter-tribal Tournaments: Each cities wants to boast their glory. The one who wins over the 5 cities will be given a heroic title.

(3) Back to the History of that city: The players participates in the war that took place in the past so that the cities survived and remained intact till now.

Rewards can be exotic tribal gears. Bound on Acquire.

(edited by joykafka.4308)

A new purpose for towns

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Posted by: BrunoBRS.5178

BrunoBRS.5178

I’m all for towns being end-game areas, since like 99.9% of our time playing the game is considered “end game” content. This is one interesting way of doing that. Someone else mentioned player housing, which is a cool thought, but I’m guessing servers are way too packed to allow players to have physical house locations.

Basically anything that makes towns come alive sounds cool to me. So +1.

player housing could be added by having highly customizable home instances, and upon trying to go through the home instance gates, you’d be allowed to choose entering your own instance or browse other players’ instances. the top rated ones get priority on the browsing.

that’s just something i came up with now, there could be a lot more.

LegendaryMythril/Zihark Darshell

A new purpose for towns

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Posted by: joykafka.4308

joykafka.4308

I every mmo I’ve played, always the “city with the portals” gets all the players…
If ANet would want to make other cities more attractive then my suggestion would be: spread the portals, just give each 2, connecting them only with other 2 cities.

I think people will complain if there is no one single city that has all the portals. However, other cities shall form a portal network too without the need to go via the hub in Lion Arch.

A new purpose for towns

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Posted by: joykafka.4308

joykafka.4308

i’d love it if the cities were all full of interesting non-combat events and secret areas to find. lion’s arch has 3 jumping puzzles and a ton of unused area, but the other 5 cities have almost nothing to them.

Yes, probably periodical “Discounts” and “Promotions” etc.

- Less fees/taxes or discounts in Trading post.
- Less fees for outward WP than other maps
- half repair cost, once per day (for those completed 100% city map)
- Crafting exp bonus, Special discounts for crafting materials
- Queuing priority for city portals. (Not attractive now)
- Free (Discounted) temporary tribal / cultural customs to go with their tribal events

(edited by joykafka.4308)

A new purpose for towns

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Posted by: Midou.5384

Midou.5384

These are some pretty awesome suggestions.

- Instanced player housing with discounts and benefits in that particular town.

- Mini-games in each town.

- More jumping puzzles and general non-combat events

- Instanced dungeon in each town

I would also like to say, that perhaps the PVP menu should become a hybrid menu and include warp options to each major town straight from there. While Mists -> LA -> Towns is pretty fast, it is part of the reason everyone just stays in LA. Like also mentioned, if each town got a set of portals to each other town, it would increase their worth as well.

Also, perhaps some events that are ‘what could have been’ if say zhaitan took over, and you could have an instance of the towns, with more dark and dreary atmosphere and some cool dragon fight. Some kind of hybrid instance/event.

A new purpose for towns

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Posted by: The LZ.7891

The LZ.7891

These are some pretty awesome suggestions.

- Instanced player housing with discounts and benefits in that particular town.

- Mini-games in each town.

- More jumping puzzles and general non-combat events

Definitely agree with this !
There’s plenty killing, but not plenty playful activities ^^.
These kind of things really keep people playing.

A new purpose for towns

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Posted by: Midou.5384

Midou.5384

Yeah in truth I would prefer more non-fighting things to do, if we had to pick one. There are a lot of unique areas in each town, that are used for different story missions, but could certainly find new purpose in mini-games or other similar events. Like the circus area in Divinity Reach for example, could have some simple carnival games of sorts.