A new structured PvP map: A Buoyed Island

A new structured PvP map: A Buoyed Island

in Suggestions

Posted by: FacesOfMu.3561

FacesOfMu.3561

Forgive me if my lack of PvP experience means this idea is already implemented or incredibly unrealistic.

I’ve had this idea burning a hole in my pocket of playing a PvP map that is entirely on a floating island of some sort. I was inspired by this gorgeous animated short film here at youtube that I highly recommend seeing before reading ahead.

The objective, as usual, is to eliminate the other team. However, both teams must navigate the island in a way that prevents the entire island flipping over and killing everyone (a Draw). Naturally success depends on players taking risks and counteracting consequences, as well as a variety of lovely annoyances to keep people moving:
- Whatever is over the edge of the island can freely flow (like liquid) over the sides. For example, the island could be a magma rock floating in a river of lava, or an iceberg in freezing waters. When the island unbalances then areas will become submerged. Liquid that flows over the edges of the island cause great (but not one-shot) damage players. Admittedly, liquid mechanics could be more than GW2 could handle, so static spikes or instant death/teleport like some of the jumping puzzles would suit perfectly.
- Parts of the island could be gated with certain open/closed conditions
- Moving, weighted obstacles such as boulders thrown in from the sides, creatures, or war machines, etc.
- Some parts could be conquerable like the larger PvP/WvW elements.

A challenge like this seems like a great way to make PvP teams need to work well within them and occasionally between them to get a win for someone. I’m not sure how victory is rewarded in PvP, but I’d expect a map like this to give scaled rewards depending on what order people died so that everyone would keep trying to the/their very end.

People vary.

A new structured PvP map: A Buoyed Island

in Suggestions

Posted by: Roven Leafsong.8917

Roven Leafsong.8917

I know I’m a little biased, but I love the idea itself. My only feedback would be that such a group ‘balancing puzzle’ might be better implemented as an alternate form of the jumping puzzle in PvE – because I think in the PvP mode it would be fairly prone to griefing behaviour. A very clever idea all the same!