A player friendly camera.
The camera definitely needs work to make it less erratic, but I disagree with how you would prefer they went about it. I wouldn’t want to run into buildings and have the walls/floors all go transparent so I can see through them, like in most 3rd-person isometric dungeon crawlers. I would prefer they just find ways to make the camera behave properly and not fight against the player and the terrain all the time rather than completely separate it from the character model.
Deja vu, I sign x2!