Was waiting for Teq to spawn and someone said “this area really could use a JP or something”….
That got me thinking, while Teq is a bit hard for the majority to clear, the idea wasn’t a bad one.
Some world bosses could open up a JP with unique rewards at the end such as crafting mats to make unique skins, or potions of slaying for that said boss. Something that opens up “more” content for clearing a boss, not just popping down a chest and dishing out rewards.
That may give more incentive to revisit and clear world bosses besides saying you did it once already and got your achievement.
Maybe allow failure to also do the JP or enter the area, but it is filled with dangerous traps and mobs, that make it drastically more difficult, so as to not exclude failure. I remember the devs saying they didn’t want to punish people for the actions of others, thus most events reward both failing and success.